/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #include "b2TensorDampingController.h" b2TensorDampingController::b2TensorDampingController(const b2TensorDampingControllerDef* def) : b2Controller(def) { T = def->T; maxTimestep = def->maxTimestep; } void b2TensorDampingController::Step(const b2TimeStep& step) { float32 timestep = step.dt; if(timestep<=B2_FLT_EPSILON) return; if(timestep>maxTimestep && maxTimestep>0) timestep = maxTimestep; for(b2ControllerEdge *i=m_bodyList;i;i=i->nextBody){ b2Body* body = i->body; if(body->IsSleeping()) continue; b2Vec2 damping = body->GetWorldVector( b2Mul(T, body->GetLocalVector( body->GetLinearVelocity() ) ) ); body->SetLinearVelocity(body->GetLinearVelocity() + timestep * damping); } } void b2TensorDampingControllerDef::SetAxisAligned(float32 xDamping, float32 yDamping) { T.col1.x = -xDamping; T.col1.y = 0; T.col2.x = 0; T.col2.y = -yDamping; if(xDamping>0 || yDamping>0){ maxTimestep = 1/b2Max(xDamping,yDamping); }else{ maxTimestep = 0; } } void b2TensorDampingController::Destroy(b2BlockAllocator* allocator) { allocator->Free(this, sizeof(b2TensorDampingController)); } b2TensorDampingController* b2TensorDampingControllerDef::Create(b2BlockAllocator* allocator) const { void* mem = allocator->Allocate(sizeof(b2TensorDampingController)); return new (mem) b2TensorDampingController(this); }