// // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // // Source altered and distributed from https://github.com/AdrienHerubel/imgui #define _USE_MATH_DEFINES #include #include #ifdef __APPLE__ #include #else #include #include #endif #include "RenderGL3.h" // Some math headers don't have PI defined. static const float PI = 3.14159265f; #define STB_TRUETYPE_IMPLEMENTATION #include "stb_truetype.h" // Pull render interface. enum GfxCmdType { GFXCMD_RECT, GFXCMD_TRIANGLE, GFXCMD_LINE, GFXCMD_TEXT, GFXCMD_SCISSOR, }; struct GfxRect { short x, y, w, h, r; }; struct GfxText { float x, y; TextAlign align; const char* text; }; struct GfxLine { short x0, y0, x1, y1, r; }; struct GfxCmd { char type; char flags; char pad[2]; unsigned int col; union { GfxLine line; GfxRect rect; GfxText text; }; }; static const unsigned TEMP_COORD_COUNT = 100; static float g_tempCoords[TEMP_COORD_COUNT * 2]; static float g_tempNormals[TEMP_COORD_COUNT * 2]; static float g_tempVertices[TEMP_COORD_COUNT * 12 + (TEMP_COORD_COUNT - 2) * 6]; static float g_tempTextureCoords[TEMP_COORD_COUNT * 12 + (TEMP_COORD_COUNT - 2) * 6]; static float g_tempColors[TEMP_COORD_COUNT * 24 + (TEMP_COORD_COUNT - 2) * 12]; static const int CIRCLE_VERTS = 8 * 4; static float g_circleVerts[CIRCLE_VERTS * 2]; static stbtt_bakedchar g_cdata[96]; // ASCII 32..126 is 95 glyphs static GLuint g_ftex = 0; static GLuint g_whitetex = 0; static GLuint g_vao = 0; static GLuint g_vbos[3] = { 0, 0, 0 }; static GLuint g_program = 0; static GLuint g_programViewportLocation = 0; static GLuint g_programTextureLocation = 0; static const unsigned TEXT_POOL_SIZE = 8000; static char g_textPool[TEXT_POOL_SIZE]; static unsigned g_textPoolSize = 0; static const char* allocText(const char* text) { unsigned len = (unsigned)strlen(text) + 1; if (g_textPoolSize + len >= TEXT_POOL_SIZE) return 0; char* dst = &g_textPool[g_textPoolSize]; memcpy(dst, text, len); g_textPoolSize += len; return dst; } static const unsigned GFXCMD_QUEUE_SIZE = 5000; static GfxCmd g_gfxCmdQueue[GFXCMD_QUEUE_SIZE]; static unsigned g_gfxCmdQueueSize = 0; static void ResetGfxCmdQueue() { g_gfxCmdQueueSize = 0; g_textPoolSize = 0; } void AddGfxCmdScissor(int x, int y, int w, int h) { if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE) return; GfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++]; cmd.type = GFXCMD_SCISSOR; cmd.flags = x < 0 ? 0 : 1; // on/off flag. cmd.col = 0; cmd.rect.x = (short)x; cmd.rect.y = (short)y; cmd.rect.w = (short)w; cmd.rect.h = (short)h; } void AddGfxCmdRect(float x, float y, float w, float h, unsigned int color) { if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE) return; GfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++]; cmd.type = GFXCMD_RECT; cmd.flags = 0; cmd.col = color; cmd.rect.x = (short)(x*8.0f); cmd.rect.y = (short)(y*8.0f); cmd.rect.w = (short)(w*8.0f); cmd.rect.h = (short)(h*8.0f); cmd.rect.r = 0; } void AddGfxCmdLine(float x0, float y0, float x1, float y1, float r, unsigned int color) { if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE) return; GfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++]; cmd.type = GFXCMD_LINE; cmd.flags = 0; cmd.col = color; cmd.line.x0 = (short)(x0*8.0f); cmd.line.y0 = (short)(y0*8.0f); cmd.line.x1 = (short)(x1*8.0f); cmd.line.y1 = (short)(y1*8.0f); cmd.line.r = (short)(r*8.0f); } void AddGfxCmdRoundedRect(float x, float y, float w, float h, float r, unsigned int color) { if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE) return; GfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++]; cmd.type = GFXCMD_RECT; cmd.flags = 0; cmd.col = color; cmd.rect.x = (short)(x*8.0f); cmd.rect.y = (short)(y*8.0f); cmd.rect.w = (short)(w*8.0f); cmd.rect.h = (short)(h*8.0f); cmd.rect.r = (short)(r*8.0f); } void AddGfxCmdTriangle(int x, int y, int w, int h, int flags, unsigned int color) { if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE) return; GfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++]; cmd.type = GFXCMD_TRIANGLE; cmd.flags = (char)flags; cmd.col = color; cmd.rect.x = (short)(x*8.0f); cmd.rect.y = (short)(y*8.0f); cmd.rect.w = (short)(w*8.0f); cmd.rect.h = (short)(h*8.0f); } // void AddGfxCmdText(float x, float y, TextAlign align, const char* text, unsigned int color) { if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE) return; GfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++]; cmd.type = GFXCMD_TEXT; cmd.flags = 0; cmd.col = color; cmd.text.x = x; cmd.text.y = y; cmd.text.align = align; cmd.text.text = allocText(text); } // void AddGfxCmdText(int x, int y, TextAlign align, const char* text, unsigned int color) { AddGfxCmdText(float(x), float(y), align, text, color); } // static void sDrawPolygon(const float* coords, unsigned numCoords, float r, unsigned int col) { if (numCoords > TEMP_COORD_COUNT) numCoords = TEMP_COORD_COUNT; for (unsigned i = 0, j = numCoords - 1; i < numCoords; j = i++) { const float* v0 = &coords[j * 2]; const float* v1 = &coords[i * 2]; float dx = v1[0] - v0[0]; float dy = v1[1] - v0[1]; float d = sqrtf(dx*dx + dy*dy); if (d > 0) { d = 1.0f / d; dx *= d; dy *= d; } g_tempNormals[j * 2 + 0] = dy; g_tempNormals[j * 2 + 1] = -dx; } float colf[4] = { (float)(col & 0xff) / 255.f, (float)((col >> 8) & 0xff) / 255.f, (float)((col >> 16) & 0xff) / 255.f, (float)((col >> 24) & 0xff) / 255.f }; float colTransf[4] = { (float)(col & 0xff) / 255.f, (float)((col >> 8) & 0xff) / 255.f, (float)((col >> 16) & 0xff) / 255.f, 0 }; for (unsigned i = 0, j = numCoords - 1; i < numCoords; j = i++) { float dlx0 = g_tempNormals[j * 2 + 0]; float dly0 = g_tempNormals[j * 2 + 1]; float dlx1 = g_tempNormals[i * 2 + 0]; float dly1 = g_tempNormals[i * 2 + 1]; float dmx = (dlx0 + dlx1) * 0.5f; float dmy = (dly0 + dly1) * 0.5f; float dmr2 = dmx*dmx + dmy*dmy; if (dmr2 > 0.000001f) { float scale = 1.0f / dmr2; if (scale > 10.0f) scale = 10.0f; dmx *= scale; dmy *= scale; } g_tempCoords[i * 2 + 0] = coords[i * 2 + 0] + dmx*r; g_tempCoords[i * 2 + 1] = coords[i * 2 + 1] + dmy*r; } int vSize = numCoords * 12 + (numCoords - 2) * 6; int uvSize = numCoords * 2 * 6 + (numCoords - 2) * 2 * 3; int cSize = numCoords * 4 * 6 + (numCoords - 2) * 4 * 3; float * v = g_tempVertices; float * uv = g_tempTextureCoords; memset(uv, 0, uvSize * sizeof(float)); float * c = g_tempColors; memset(c, 1, cSize * sizeof(float)); float * ptrV = v; float * ptrC = c; for (unsigned i = 0, j = numCoords - 1; i < numCoords; j = i++) { *ptrV = coords[i * 2]; *(ptrV + 1) = coords[i * 2 + 1]; ptrV += 2; *ptrV = coords[j * 2]; *(ptrV + 1) = coords[j * 2 + 1]; ptrV += 2; *ptrV = g_tempCoords[j * 2]; *(ptrV + 1) = g_tempCoords[j * 2 + 1]; ptrV += 2; *ptrV = g_tempCoords[j * 2]; *(ptrV + 1) = g_tempCoords[j * 2 + 1]; ptrV += 2; *ptrV = g_tempCoords[i * 2]; *(ptrV + 1) = g_tempCoords[i * 2 + 1]; ptrV += 2; *ptrV = coords[i * 2]; *(ptrV + 1) = coords[i * 2 + 1]; ptrV += 2; *ptrC = colf[0]; *(ptrC + 1) = colf[1]; *(ptrC + 2) = colf[2]; *(ptrC + 3) = colf[3]; ptrC += 4; *ptrC = colf[0]; *(ptrC + 1) = colf[1]; *(ptrC + 2) = colf[2]; *(ptrC + 3) = colf[3]; ptrC += 4; *ptrC = colTransf[0]; *(ptrC + 1) = colTransf[1]; *(ptrC + 2) = colTransf[2]; *(ptrC + 3) = colTransf[3]; ptrC += 4; *ptrC = colTransf[0]; *(ptrC + 1) = colTransf[1]; *(ptrC + 2) = colTransf[2]; *(ptrC + 3) = colTransf[3]; ptrC += 4; *ptrC = colTransf[0]; *(ptrC + 1) = colTransf[1]; *(ptrC + 2) = colTransf[2]; *(ptrC + 3) = colTransf[3]; ptrC += 4; *ptrC = colf[0]; *(ptrC + 1) = colf[1]; *(ptrC + 2) = colf[2]; *(ptrC + 3) = colf[3]; ptrC += 4; } for (unsigned i = 2; i < numCoords; ++i) { *ptrV = coords[0]; *(ptrV + 1) = coords[1]; ptrV += 2; *ptrV = coords[(i - 1) * 2]; *(ptrV + 1) = coords[(i - 1) * 2 + 1]; ptrV += 2; *ptrV = coords[i * 2]; *(ptrV + 1) = coords[i * 2 + 1]; ptrV += 2; *ptrC = colf[0]; *(ptrC + 1) = colf[1]; *(ptrC + 2) = colf[2]; *(ptrC + 3) = colf[3]; ptrC += 4; *ptrC = colf[0]; *(ptrC + 1) = colf[1]; *(ptrC + 2) = colf[2]; *(ptrC + 3) = colf[3]; ptrC += 4; *ptrC = colf[0]; *(ptrC + 1) = colf[1]; *(ptrC + 2) = colf[2]; *(ptrC + 3) = colf[3]; ptrC += 4; } glBindTexture(GL_TEXTURE_2D, g_whitetex); glBindVertexArray(g_vao); glBindBuffer(GL_ARRAY_BUFFER, g_vbos[0]); glBufferData(GL_ARRAY_BUFFER, vSize*sizeof(float), v, GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, g_vbos[1]); glBufferData(GL_ARRAY_BUFFER, uvSize*sizeof(float), uv, GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, g_vbos[2]); glBufferData(GL_ARRAY_BUFFER, cSize*sizeof(float), c, GL_STATIC_DRAW); glDrawArrays(GL_TRIANGLES, 0, (numCoords * 2 + numCoords - 2) * 3); } static void sDrawRect(float x, float y, float w, float h, float fth, unsigned int col) { float verts[4 * 2] = { x + 0.5f, y + 0.5f, x + w - 0.5f, y + 0.5f, x + w - 0.5f, y + h - 0.5f, x + 0.5f, y + h - 0.5f, }; sDrawPolygon(verts, 4, fth, col); } /* static void drawEllipse(float x, float y, float w, float h, float fth, unsigned int col) { float verts[CIRCLE_VERTS*2]; const float* cverts = g_circleVerts; float* v = verts; for (int i = 0; i < CIRCLE_VERTS; ++i) { *v++ = x + cverts[i*2]*w; *v++ = y + cverts[i*2+1]*h; } drawPolygon(verts, CIRCLE_VERTS, fth, col); } */ static void sDrawRoundedRect(float x, float y, float w, float h, float r, float fth, unsigned int col) { const unsigned n = CIRCLE_VERTS / 4; float verts[(n + 1) * 4 * 2]; const float* cverts = g_circleVerts; float* v = verts; for (unsigned i = 0; i <= n; ++i) { *v++ = x + w - r + cverts[i * 2] * r; *v++ = y + h - r + cverts[i * 2 + 1] * r; } for (unsigned i = n; i <= n * 2; ++i) { *v++ = x + r + cverts[i * 2] * r; *v++ = y + h - r + cverts[i * 2 + 1] * r; } for (unsigned i = n * 2; i <= n * 3; ++i) { *v++ = x + r + cverts[i * 2] * r; *v++ = y + r + cverts[i * 2 + 1] * r; } for (unsigned i = n * 3; i < n * 4; ++i) { *v++ = x + w - r + cverts[i * 2] * r; *v++ = y + r + cverts[i * 2 + 1] * r; } *v++ = x + w - r + cverts[0] * r; *v++ = y + r + cverts[1] * r; sDrawPolygon(verts, (n + 1) * 4, fth, col); } // void sRenderLine(float x0, float y0, float x1, float y1, float r, float fth, unsigned int col) { float dx = x1 - x0; float dy = y1 - y0; float d = sqrtf(dx*dx + dy*dy); if (d > 0.0001f) { d = 1.0f / d; dx *= d; dy *= d; } float nx = dy; float ny = -dx; float verts[4 * 2]; r -= fth; r *= 0.5f; if (r < 0.01f) r = 0.01f; dx *= r; dy *= r; nx *= r; ny *= r; verts[0] = x0 - dx - nx; verts[1] = y0 - dy - ny; verts[2] = x0 - dx + nx; verts[3] = y0 - dy + ny; verts[4] = x1 + dx + nx; verts[5] = y1 + dy + ny; verts[6] = x1 + dx - nx; verts[7] = y1 + dy - ny; sDrawPolygon(verts, 4, fth, col); } // bool RenderGLInit(const char* fontpath) { for (int i = 0; i < CIRCLE_VERTS; ++i) { float a = (float)i / (float)CIRCLE_VERTS * PI * 2; g_circleVerts[i * 2 + 0] = cosf(a); g_circleVerts[i * 2 + 1] = sinf(a); } // Load font. FILE* fp = fopen(fontpath, "rb"); if (!fp) return false; fseek(fp, 0, SEEK_END); int size = (int)ftell(fp); fseek(fp, 0, SEEK_SET); unsigned char* ttfBuffer = (unsigned char*)malloc(size); if (!ttfBuffer) { fclose(fp); return false; } fread(ttfBuffer, 1, size, fp); fclose(fp); fp = 0; unsigned char* bmap = (unsigned char*)malloc(512 * 512); if (!bmap) { free(ttfBuffer); return false; } stbtt_BakeFontBitmap(ttfBuffer, 0, 15.0f, bmap, 512, 512, 32, 96, g_cdata); // can free ttf_buffer at this point glGenTextures(1, &g_ftex); glBindTexture(GL_TEXTURE_2D, g_ftex); glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, 512, 512, 0, GL_RED, GL_UNSIGNED_BYTE, bmap); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // can free ttf_buffer at this point unsigned char white_alpha = 255; glGenTextures(1, &g_whitetex); glBindTexture(GL_TEXTURE_2D, g_whitetex); glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, 1, 1, 0, GL_RED, GL_UNSIGNED_BYTE, &white_alpha); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glGenVertexArrays(1, &g_vao); glGenBuffers(3, g_vbos); glBindVertexArray(g_vao); glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); glBindBuffer(GL_ARRAY_BUFFER, g_vbos[0]); glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(GL_FLOAT)* 2, (void*)0); glBufferData(GL_ARRAY_BUFFER, 0, 0, GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, g_vbos[1]); glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GL_FLOAT)* 2, (void*)0); glBufferData(GL_ARRAY_BUFFER, 0, 0, GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, g_vbos[2]); glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, sizeof(GL_FLOAT)* 4, (void*)0); glBufferData(GL_ARRAY_BUFFER, 0, 0, GL_STATIC_DRAW); g_program = glCreateProgram(); const char * vs = "#version 150\n" "uniform vec2 Viewport;\n" "in vec2 VertexPosition;\n" "in vec2 VertexTexCoord;\n" "in vec4 VertexColor;\n" "out vec2 texCoord;\n" "out vec4 vertexColor;\n" "void main(void)\n" "{\n" " vertexColor = VertexColor;\n" " texCoord = VertexTexCoord;\n" " gl_Position = vec4(VertexPosition * 2.0 / Viewport - 1.0, 0.0, 1.0);\n" "}\n"; GLuint vso = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vso, 1, (const char **)&vs, NULL); glCompileShader(vso); glAttachShader(g_program, vso); const char * fs = "#version 150\n" "in vec2 texCoord;\n" "in vec4 vertexColor;\n" "uniform sampler2D Texture;\n" "out vec4 Color;\n" "void main(void)\n" "{\n" " float alpha = texture(Texture, texCoord).r;\n" " Color = vec4(vertexColor.rgb, vertexColor.a * alpha);\n" "}\n"; GLuint fso = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fso, 1, (const char **)&fs, NULL); glCompileShader(fso); glAttachShader(g_program, fso); glBindAttribLocation(g_program, 0, "VertexPosition"); glBindAttribLocation(g_program, 1, "VertexTexCoord"); glBindAttribLocation(g_program, 2, "VertexColor"); glBindFragDataLocation(g_program, 0, "Color"); glLinkProgram(g_program); glDeleteShader(vso); glDeleteShader(fso); glUseProgram(g_program); g_programViewportLocation = glGetUniformLocation(g_program, "Viewport"); g_programTextureLocation = glGetUniformLocation(g_program, "Texture"); glUseProgram(0); free(ttfBuffer); free(bmap); return true; } // void RenderGLDestroy() { if (g_ftex) { glDeleteTextures(1, &g_ftex); g_ftex = 0; } if (g_vao) { glDeleteVertexArrays(1, &g_vao); glDeleteBuffers(3, g_vbos); g_vao = 0; } if (g_program) { glDeleteProgram(g_program); g_program = 0; } } static void sGetBakedQuad(stbtt_bakedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q) { stbtt_bakedchar *b = chardata + char_index; int round_x = STBTT_ifloor(*xpos + b->xoff); int round_y = STBTT_ifloor(*ypos - b->yoff); q->x0 = (float)round_x; q->y0 = (float)round_y; q->x1 = (float)round_x + b->x1 - b->x0; q->y1 = (float)round_y - b->y1 + b->y0; q->s0 = b->x0 / (float)pw; q->t0 = b->y0 / (float)pw; q->s1 = b->x1 / (float)ph; q->t1 = b->y1 / (float)ph; *xpos += b->xadvance; } static const float g_tabStops[4] = { 150, 210, 270, 330 }; static float sGetTextLength(stbtt_bakedchar *chardata, const char* text) { float xpos = 0; float len = 0; while (*text) { int c = (unsigned char)*text; if (c == '\t') { for (int i = 0; i < 4; ++i) { if (xpos < g_tabStops[i]) { xpos = g_tabStops[i]; break; } } } else if (c >= 32 && c < 128) { stbtt_bakedchar *b = chardata + c - 32; int round_x = STBTT_ifloor((xpos + b->xoff) + 0.5); len = round_x + b->x1 - b->x0 + 0.5f; xpos += b->xadvance; } ++text; } return len; } // void sRenderString(float x, float y, const char *text, TextAlign align, unsigned int col) { if (!g_ftex) return; if (!text) return; if (align == TEXT_ALIGN_CENTER) x -= sGetTextLength(g_cdata, text) / 2; else if (align == TEXT_ALIGN_RIGHT) x -= sGetTextLength(g_cdata, text); float r = (float)(col & 0xff) / 255.f; float g = (float)((col >> 8) & 0xff) / 255.f; float b = (float)((col >> 16) & 0xff) / 255.f; float a = (float)((col >> 24) & 0xff) / 255.f; // assume orthographic projection with units = screen pixels, origin at top left glBindTexture(GL_TEXTURE_2D, g_ftex); const float ox = x; while (*text) { int c = (unsigned char)*text; if (c == '\t') { for (int i = 0; i < 4; ++i) { if (x < g_tabStops[i] + ox) { x = g_tabStops[i] + ox; break; } } } else if (c >= 32 && c < 128) { stbtt_aligned_quad q; sGetBakedQuad(g_cdata, 512, 512, c - 32, &x, &y, &q); float v[12] = { q.x0, q.y0, q.x1, q.y1, q.x1, q.y0, q.x0, q.y0, q.x0, q.y1, q.x1, q.y1, }; float uv[12] = { q.s0, q.t0, q.s1, q.t1, q.s1, q.t0, q.s0, q.t0, q.s0, q.t1, q.s1, q.t1, }; float color[24] = { r, g, b, a, r, g, b, a, r, g, b, a, r, g, b, a, r, g, b, a, r, g, b, a, }; glBindVertexArray(g_vao); glBindBuffer(GL_ARRAY_BUFFER, g_vbos[0]); glBufferData(GL_ARRAY_BUFFER, 12 * sizeof(float), v, GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, g_vbos[1]); glBufferData(GL_ARRAY_BUFFER, 12 * sizeof(float), uv, GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, g_vbos[2]); glBufferData(GL_ARRAY_BUFFER, 24 * sizeof(float), color, GL_STATIC_DRAW); glDrawArrays(GL_TRIANGLES, 0, 6); } ++text; } } // void RenderGLFlush(int width, int height) { const GfxCmd* q = g_gfxCmdQueue; int nq = g_gfxCmdQueueSize; const float s = 1.0f / 8.0f; glViewport(0, 0, width, height); glUseProgram(g_program); glUniform2f(g_programViewportLocation, (float)width, (float)height); glUniform1i(g_programTextureLocation, 0); glDisable(GL_SCISSOR_TEST); for (int i = 0; i < nq; ++i) { const GfxCmd& cmd = q[i]; if (cmd.type == GFXCMD_RECT) { if (cmd.rect.r == 0) { sDrawRect((float)cmd.rect.x*s + 0.5f, (float)cmd.rect.y*s + 0.5f, (float)cmd.rect.w*s - 1, (float)cmd.rect.h*s - 1, 1.0f, cmd.col); } else { sDrawRoundedRect((float)cmd.rect.x*s + 0.5f, (float)cmd.rect.y*s + 0.5f, (float)cmd.rect.w*s - 1, (float)cmd.rect.h*s - 1, (float)cmd.rect.r*s, 1.0f, cmd.col); } } else if (cmd.type == GFXCMD_LINE) { sRenderLine(cmd.line.x0*s, cmd.line.y0*s, cmd.line.x1*s, cmd.line.y1*s, cmd.line.r*s, 1.0f, cmd.col); } else if (cmd.type == GFXCMD_TRIANGLE) { if (cmd.flags == 1) { const float verts[3 * 2] = { (float)cmd.rect.x*s + 0.5f, (float)cmd.rect.y*s + 0.5f, (float)cmd.rect.x*s + 0.5f + (float)cmd.rect.w*s - 1, (float)cmd.rect.y*s + 0.5f + (float)cmd.rect.h*s / 2 - 0.5f, (float)cmd.rect.x*s + 0.5f, (float)cmd.rect.y*s + 0.5f + (float)cmd.rect.h*s - 1, }; sDrawPolygon(verts, 3, 1.0f, cmd.col); } if (cmd.flags == 2) { const float verts[3 * 2] = { (float)cmd.rect.x*s + 0.5f, (float)cmd.rect.y*s + 0.5f + (float)cmd.rect.h*s - 1, (float)cmd.rect.x*s + 0.5f + (float)cmd.rect.w*s / 2 - 0.5f, (float)cmd.rect.y*s + 0.5f, (float)cmd.rect.x*s + 0.5f + (float)cmd.rect.w*s - 1, (float)cmd.rect.y*s + 0.5f + (float)cmd.rect.h*s - 1, }; sDrawPolygon(verts, 3, 1.0f, cmd.col); } } else if (cmd.type == GFXCMD_TEXT) { sRenderString(cmd.text.x, cmd.text.y, cmd.text.text, cmd.text.align, cmd.col); } else if (cmd.type == GFXCMD_SCISSOR) { if (cmd.flags) { glEnable(GL_SCISSOR_TEST); glScissor(cmd.rect.x, cmd.rect.y, cmd.rect.w, cmd.rect.h); } else { glDisable(GL_SCISSOR_TEST); } } } glDisable(GL_SCISSOR_TEST); glUseProgram(0); ResetGfxCmdQueue(); }