/* * Copyright (c) 2008-2014 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef HEAVY_ON_LIGHT_TWO_H #define HEAVY_ON_LIGHT_TWO_H class HeavyOnLightTwo : public Test { public: HeavyOnLightTwo() { { b2BodyDef bd; b2Body* ground = m_world->CreateBody(&bd); b2EdgeShape shape; shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f)); ground->CreateFixture(&shape, 0.0f); } b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(0.0f, 2.5f); b2Body* body = m_world->CreateBody(&bd); b2CircleShape shape; shape.m_radius = 0.5f; body->CreateFixture(&shape, 10.0f); bd.position.Set(0.0f, 3.5f); body = m_world->CreateBody(&bd); body->CreateFixture(&shape, 10.0f); m_heavy = NULL; } void ToggleHeavy() { if (m_heavy) { m_world->DestroyBody(m_heavy); m_heavy = NULL; } else { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(0.0f, 9.0f); m_heavy = m_world->CreateBody(&bd); b2CircleShape shape; shape.m_radius = 5.0f; m_heavy->CreateFixture(&shape, 10.0f); } } void Keyboard(int key) { switch (key) { case GLFW_KEY_H: ToggleHeavy(); break; } } static Test* Create() { return new HeavyOnLightTwo; } b2Body* m_heavy; }; #endif