#pragma once #include "stdafx.h" #include "Vector.cpp" //#include "ContactPoint.cpp" #include "ManifoldPoint.cpp" using namespace System::Collections::Generic; namespace Box2D { namespace Net { public ref class Manifold { internal: b2Manifold *fold; Manifold(b2Manifold *foldRef) : fold(foldRef) { } public: property Vector^ Normal { Vector^ get() { return gcnew Vector(fold->normal); } } property IList^ Points { IList^ get() { //TODO: implement List^ list = gcnew List; for(int x = 0; x < fold->pointCount; ++x) list->Add(gcnew ManifoldPoint(&fold->points[x])); return list; } } }; } }