#ifndef ASSETS_H #define ASSETS_H #include #include #include #include "Texture.h" #include "Shader.h" class Assets { private: std::map textures; std::map shaders; Texture2D loadTextureFromFile(const GLchar *file, GLboolean alpha); Shader loadShaderFromFile(const GLchar *vShaderFile,const GLchar *fShaderFile, const GLchar *gShaderFile=nullptr); public: Assets() {} ~Assets(); Shader loadShader(const GLchar *vShaderFile, const GLchar *fShaderFile, const GLchar *gShaderFile, std::string name); Shader getShader(std::string name); Texture2D loadTexture(const GLchar *file, GLboolean alpha, std::string name); Texture2D getTexture(std::string name); }; #endif