#include "InputHandler.h" #include InputHandler::InputHandler() { } InputHandler::~InputHandler() { //Free all Commands } void InputHandler::handleInput(SDL_Event *event) { if(event == NULL) { return; } switch (event->type) { case SDL_KEYDOWN: std::cout << "The Key " << SDL_GetKeyName(event->key.keysym.sym) << " has been pressed!" << std::endl; break; case SDL_KEYUP: std::cout << "The Key " << SDL_GetKeyName(event->key.keysym.sym) << " has been released!" << std::endl; break; default: break; } }