#pragma once #include "stdafx.h" #include "Vector.cpp" namespace Box2D { namespace Net { public ref class MassData { internal: bool DeleteWhenDone; b2MassData *data; MassData(b2MassData *dataRef) : data(dataRef), DeleteWhenDone(false) { } public: MassData() : data(new b2MassData()), DeleteWhenDone(true) { } virtual ~MassData() { if(DeleteWhenDone) delete data; } property float32 Mass { float32 get() { return data->mass; } void set(float32 value) { data->mass = value; } } property float32 I { float32 get() { return data->I; } void set(float32 value) { data->I = value; } } property Vector^ Center { Vector^ get() { return gcnew Vector(data->center); } void set(Vector^ value) { data->center = value->getVec2(); } } }; } }