Files
DarkRP2D/shaders/vert.shader
2018-05-06 17:35:07 +02:00

12 lines
195 B
GLSL

#version 300 es
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 texCoord;
out vec2 TexCoord;
void main() {
gl_Position = vec4(aPos.x,aPos.y,0.,1.0);
TexCoord = texCoord;
}