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DarkRP2D/external/glm-0.9.9-a2/glm/gtx/transform.inl
Julian Nießner f923cc7881 Added VCC build
2018-05-02 15:04:16 +02:00

25 lines
601 B
C++

/// @ref gtx_transform
/// @file glm/gtx/transform.inl
namespace glm
{
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> translate(vec<3, T, Q> const& v)
{
return translate(mat<4, 4, T, Q>(static_cast<T>(1)), v);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate(T angle, vec<3, T, Q> const& v)
{
return rotate(mat<4, 4, T, Q>(static_cast<T>(1)), angle, v);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale(vec<3, T, Q> const& v)
{
return scale(mat<4, 4, T, Q>(static_cast<T>(1)), v);
}
}//namespace glm