Files
DarkRP2D/external/Box2D-2.3.1/Contributions/Platforms/TestBed.Net/Renderer.cs
Julian Nießner d175d433a8 Added Box2D
2018-05-06 12:43:20 +02:00

177 lines
5.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using Tao.OpenGl;
using Box2D.Net;
using System.Windows.Forms;
namespace TestBed.Net
{
static class Renderer
{
public static void InitOpenGL(System.Drawing.Size WidthHeight, float viewZoom, Vector ViewOffset)
{
int Width = WidthHeight.Width;
int Height = WidthHeight.Height;
Height = Height > 0 ? Height : 1;
Gl.glDisable(Gl.GL_CULL_FACE);
Gl.glClearColor(.5f, .5f, .5f, 1);
float AspectRatio = (float)Width / (float)Height;
Gl.glViewport(0, 0, Width, Height);
Gl.glMatrixMode(Gl.GL_PROJECTION);
Gl.glLoadIdentity();
Glu.gluOrtho2D(-AspectRatio, AspectRatio, -1, 1);
Gl.glMatrixMode(Gl.GL_MODELVIEW);
}
public static void OpenGLDraw(Test test)
{
Gl.glClear(Gl.GL_COLOR_BUFFER_BIT);
Gl.glMatrixMode(Gl.GL_MODELVIEW);
Gl.glLoadIdentity();
Gl.glScalef(1.0f / test.Zoom, 1.0f / test.Zoom, 1.0f / test.Zoom);
Gl.glTranslatef(-test.ViewOffset.X, -test.ViewOffset.Y, 0);
Gl.glPushMatrix();
DrawBodies(test.world.Bodies);
DrawJoints(test.world.Joints);
Gl.glPopMatrix();
}
public static void DrawJoints(IList<Joint> joints)
{
foreach (Joint joint in joints)
{
DrawJoint(joint, System.Drawing.Color.LawnGreen);
}
}
public static void DrawBodies(IList<Body> bodies)
{
foreach(Body body in bodies)
foreach (Shape shape in body.Shapes)
{
System.Drawing.Color color = System.Drawing.Color.White;
if (body.Static)
color = System.Drawing.Color.LightGreen; //Color(0.5f, 0.9f, 0.5f)
else if (body.Sleeping)
color = System.Drawing.Color.LightBlue;
//else if(body == bomb)
DrawShape(body.GetXForm(), shape, System.Drawing.Color.White);
}
}
public static void DrawShape(XForm xform, Shape shape, System.Drawing.Color c)
{
switch (shape.ShapeType)
{
case ShapeType.e_circleShape:
{
Vector x = xform.Position;
float r = (new CircleShape(shape)).Radius;
float segments = 16;
double increment = 2 * Math.PI / segments;
Gl.glColor3ub(c.R, c.G, c.B);
Gl.glBegin(Gl.GL_LINE_LOOP);
for (double i = 0, theta = 0; i < segments; ++i, theta += increment)
{
Vector d = new Vector(r * (float)Math.Cos(theta), r * (float)Math.Sin(theta));
Vector v = x + d;
Gl.glVertex2f(v.X, v.Y);
}
Gl.glEnd();
//Draw a line from the circle's center to it's right side
//so we can visually inspect rotations.
Gl.glBegin(Gl.GL_LINES);
Gl.glVertex2f(x.X, x.Y);
Vector ax = xform.Rotation.col1;
Gl.glVertex2f(x.X + r * ax.X, x.Y + r * ax.Y);
Gl.glEnd();
}
break;
case ShapeType.e_polygonShape:
{
Gl.glColor3ub(c.R, c.G, c.B);
Gl.glBegin(Gl.GL_LINE_LOOP);
foreach (Vector vertex in (new PolyShape(shape)).Vertices)
{
Vector vertprime = xform.Rotation * vertex + xform.Position;
Gl.glVertex2f(vertprime.X, vertprime.Y);
}
Gl.glEnd();
}
break;
}
}
public static void DrawAABB(AABB aabb, System.Drawing.Color c)
{
Gl.glColor3b(c.R, c.G, c.B);
Gl.glBegin(Gl.GL_LINE_LOOP);
Gl.glVertex2f(aabb.lowerBound.X, aabb.lowerBound.Y);
Gl.glVertex2f(aabb.upperBound.X, aabb.lowerBound.Y);
Gl.glVertex2f(aabb.upperBound.X, aabb.upperBound.Y);
Gl.glVertex2f(aabb.lowerBound.X, aabb.upperBound.Y);
Gl.glEnd();
}
public static void DrawJoint(Joint joint, System.Drawing.Color color)
{
Body b1 = joint.Body1;
Body b2 = joint.Body2;
Vector x1 = b1.GetXForm().Position;
Vector x2 = b2.GetXForm().Position;
Vector p1 = joint.Anchor2;
Vector p2 = joint.Anchor1;
Gl.glColor3ub(color.R, color.G, color.B);
Gl.glBegin(Gl.GL_LINES);
switch (joint.JointType)
{
case JointType.e_mouseJoint:
case JointType.e_distanceJoint:
Gl.glVertex2f(p1.X, p1.Y);
Gl.glVertex2f(p2.X, p2.Y);
break;
/*
* case JointType.e_pulleyJoint:
{
b2PulleyJoint* pulley = (b2PulleyJoint*)joint;
b2Vec2 s1 = pulley->GetGroundPoint1();
b2Vec2 s2 = pulley->GetGroundPoint2();
glVertex2f(s1.x, s1.y);
glVertex2f(p1.x, p1.y);
glVertex2f(s2.x, s2.y);
glVertex2f(p2.x, p2.y);
}
break;
*/
default:
Gl.glVertex2f(x1.X, x1.Y);
Gl.glVertex2f(p1.X, p1.Y);
Gl.glVertex2f(x2.X, x2.Y);
Gl.glVertex2f(p2.X, p2.Y);
break;
}
Gl.glEnd();
}
}
}