Files
DarkRP2D/temp/frag.shader
2018-05-02 15:09:11 +02:00

9 lines
121 B
GLSL

#version 300 es
precision mediump float;
out vec4 FragColor;
void main() {
FragColor = vec4(1.f, 0.5f, 0.2f, 1.0f);
}