Files
DarkRP2D/src/Assets.h
Julian Nießner 9ffdf66bd0 Formatted classes
2018-05-26 11:14:12 +02:00

32 lines
756 B
C++
Executable File

#ifndef ASSETS_H
#define ASSETS_H
#include <map>
#include <string>
#include <GL/glew.h>
#include "Texture.h"
#include "Shader.h"
class Assets
{
private:
std::map<std::string, Texture2D> textures;
std::map<std::string, Shader> shaders;
Texture2D loadTextureFromFile(const GLchar *file, GLboolean alpha);
Shader loadShaderFromFile(const GLchar *vShaderFile, const GLchar *fShaderFile, const GLchar *gShaderFile = nullptr);
public:
Assets() {}
~Assets();
Shader loadShader(const GLchar *vShaderFile, const GLchar *fShaderFile, const GLchar *gShaderFile, std::string name);
Shader getShader(std::string name);
Texture2D loadTexture(const GLchar *file, GLboolean alpha, std::string name);
Texture2D getTexture(std::string name);
};
#endif