Files
DarkRP2D/include/entityx/Event.h
2017-10-22 14:26:55 +02:00

217 lines
5.5 KiB
C++

/*
* Copyright (C) 2012 Alec Thomas <alec@swapoff.org>
* All rights reserved.
*
* This software is licensed as described in the file COPYING, which
* you should have received as part of this distribution.
*
* Author: Alec Thomas <alec@swapoff.org>
*/
#pragma once
#include <cstdint>
#include <cstddef>
#include <vector>
#include <list>
#include <unordered_map>
#include <memory>
#include <utility>
#include "entityx/config.h"
#include "entityx/3rdparty/simplesignal.h"
#include "entityx/help/NonCopyable.h"
namespace entityx {
/// Used internally by the EventManager.
class BaseEvent {
public:
typedef std::size_t Family;
virtual ~BaseEvent();
protected:
static Family family_counter_;
};
typedef Simple::Signal<void (const void*)> EventSignal;
typedef std::shared_ptr<EventSignal> EventSignalPtr;
typedef std::weak_ptr<EventSignal> EventSignalWeakPtr;
/**
* Event types should subclass from this.
*
* struct Explosion : public Event<Explosion> {
* Explosion(int damage) : damage(damage) {}
* int damage;
* };
*/
template <typename Derived>
class Event : public BaseEvent {
public:
/// Used internally for registration.
static Family family() {
static Family family = family_counter_++;
return family;
}
};
class BaseReceiver {
public:
virtual ~BaseReceiver() {
for (auto connection : connections_) {
auto &ptr = connection.second.first;
if (!ptr.expired()) {
ptr.lock()->disconnect(connection.second.second);
}
}
}
// Return number of signals connected to this receiver.
std::size_t connected_signals() const {
std::size_t size = 0;
for (auto connection : connections_) {
if (!connection.second.first.expired()) {
size++;
}
}
return size;
}
private:
friend class EventManager;
std::unordered_map<BaseEvent::Family, std::pair<EventSignalWeakPtr, std::size_t>> connections_;
};
template <typename Derived>
class Receiver : public BaseReceiver {
public:
virtual ~Receiver() {}
};
/**
* Handles event subscription and delivery.
*
* Subscriptions are automatically removed when receivers are destroyed..
*/
class EventManager : entityx::help::NonCopyable {
public:
EventManager();
virtual ~EventManager();
/**
* Subscribe an object to receive events of type E.
*
* Receivers must be subclasses of Receiver and must implement a receive() method accepting the given event type.
*
* eg.
*
* struct ExplosionReceiver : public Receiver<ExplosionReceiver> {
* void receive(const Explosion &explosion) {
* }
* };
*
* ExplosionReceiver receiver;
* em.subscribe<Explosion>(receiver);
*/
template <typename E, typename Receiver>
void subscribe(Receiver &receiver) {
void (Receiver::*receive)(const E &) = &Receiver::receive;
auto sig = signal_for(Event<E>::family());
auto wrapper = EventCallbackWrapper<E>(std::bind(receive, &receiver, std::placeholders::_1));
auto connection = sig->connect(wrapper);
BaseReceiver &base = receiver;
base.connections_.insert(std::make_pair(Event<E>::family(), std::make_pair(EventSignalWeakPtr(sig), connection)));
}
/**
* Unsubscribe an object in order to not receive events of type E anymore.
*
* Receivers must have subscribed for event E before unsubscribing from event E.
*
*/
template <typename E, typename Receiver>
void unsubscribe(Receiver &receiver) {
BaseReceiver &base = receiver;
// Assert that it has been subscribed before
assert(base.connections_.find(Event<E>::family()) != base.connections_.end());
auto pair = base.connections_[Event<E>::family()];
auto connection = pair.second;
auto &ptr = pair.first;
if (!ptr.expired()) {
ptr.lock()->disconnect(connection);
}
base.connections_.erase(Event<E>::family());
}
template <typename E>
void emit(const E &event) {
auto sig = signal_for(Event<E>::family());
sig->emit(&event);
}
/**
* Emit an already constructed event.
*/
template <typename E>
void emit(std::unique_ptr<E> event) {
auto sig = signal_for(Event<E>::family());
sig->emit(event.get());
}
/**
* Emit an event to receivers.
*
* This method constructs a new event object of type E with the provided arguments, then delivers it to all receivers.
*
* eg.
*
* std::shared_ptr<EventManager> em = new EventManager();
* em->emit<Explosion>(10);
*
*/
template <typename E, typename ... Args>
void emit(Args && ... args) {
// Using 'E event(std::forward...)' causes VS to fail with an internal error. Hack around it.
E event = E(std::forward<Args>(args) ...);
auto sig = signal_for(std::size_t(Event<E>::family()));
sig->emit(&event);
}
std::size_t connected_receivers() const {
std::size_t size = 0;
for (EventSignalPtr handler : handlers_) {
if (handler) size += handler->size();
}
return size;
}
private:
EventSignalPtr &signal_for(std::size_t id) {
if (id >= handlers_.size())
handlers_.resize(id + 1);
if (!handlers_[id])
handlers_[id] = std::make_shared<EventSignal>();
return handlers_[id];
}
// Functor used as an event signal callback that casts to E.
template <typename E>
struct EventCallbackWrapper {
explicit EventCallbackWrapper(std::function<void(const E &)> callback) : callback(callback) {}
void operator()(const void *event) { callback(*(static_cast<const E*>(event))); }
std::function<void(const E &)> callback;
};
std::vector<EventSignalPtr> handlers_;
};
} // namespace entityx