Files
DarkRP2D/src/DarkRP2D.h
2017-10-24 15:58:03 +02:00

32 lines
737 B
C++

#ifndef DARKRP2D_H
#define DARKRP2D_H
#include <SDL2/SDL.h>
#include "input/InputHandler.h"
class DarkRP2D {
private:
unsigned int accumulator = 0;
int skippedFrames = 0;
//test texture
SDL_Texture* gTexture = NULL;
InputHandler *inputHandler;
public:
static const int UPDATES_PER_SECOND = 60;
static const unsigned int MS_PER_UPDATE = 17; // 1 / UPDATES_PER_SECOND ~ 16,777777777
static const int MAX_FRAMESKIP = 5;
SDL_Renderer* gRenderer = NULL;
DarkRP2D() {}
~DarkRP2D();
void create(SDL_Renderer *gRenderer, InputHandler *inputHandler);
void loop(unsigned int deltaTime);
void update(float deltaInSec);
void render(float deltaInSec);
void resize(int width, int height);
};
#endif // DARKRP2D_H