Files
DarkRP2D/external/Box2D-2.3.1/Box2D/Testbed/Tests/ConvexHull.h
Julian Nießner d175d433a8 Added Box2D
2018-05-06 12:43:20 +02:00

110 lines
2.4 KiB
C++

/*
* Copyright (c) 2011 Erin Catto http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef CONVEX_HULL_H
#define CONVEX_HULL_H
class ConvexHull : public Test
{
public:
enum
{
e_count = b2_maxPolygonVertices
};
ConvexHull()
{
Generate();
m_auto = false;
}
void Generate()
{
b2Vec2 lowerBound(-8.0f, -8.0f);
b2Vec2 upperBound(8.0f, 8.0f);
for (int32 i = 0; i < e_count; ++i)
{
float32 x = 10.0f * RandomFloat();
float32 y = 10.0f * RandomFloat();
// Clamp onto a square to help create collinearities.
// This will stress the convex hull algorithm.
b2Vec2 v(x, y);
v = b2Clamp(v, lowerBound, upperBound);
m_points[i] = v;
}
m_count = e_count;
}
static Test* Create()
{
return new ConvexHull;
}
void Keyboard(int key)
{
switch (key)
{
case GLFW_KEY_A:
m_auto = !m_auto;
break;
case GLFW_KEY_G:
Generate();
break;
}
}
void Step(Settings* settings)
{
Test::Step(settings);
b2PolygonShape shape;
shape.Set(m_points, m_count);
g_debugDraw.DrawString(5, m_textLine, "Press g to generate a new random convex hull");
m_textLine += DRAW_STRING_NEW_LINE;
g_debugDraw.DrawPolygon(shape.m_vertices, shape.m_count, b2Color(0.9f, 0.9f, 0.9f));
for (int32 i = 0; i < m_count; ++i)
{
g_debugDraw.DrawPoint(m_points[i], 3.0f, b2Color(0.3f, 0.9f, 0.3f));
g_debugDraw.DrawString(m_points[i] + b2Vec2(0.05f, 0.05f), "%d", i);
}
if (shape.Validate() == false)
{
m_textLine += 0;
}
if (m_auto)
{
Generate();
}
}
b2Vec2 m_points[b2_maxPolygonVertices];
int32 m_count;
bool m_auto;
};
#endif