Files
DarkRP2D/external/Box2D-2.3.1/Box2D/Testbed/Tests/HeavyOnLightTwo.h
Julian Nießner d175d433a8 Added Box2D
2018-05-06 12:43:20 +02:00

92 lines
2.3 KiB
C++

/*
* Copyright (c) 2008-2014 Erin Catto http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef HEAVY_ON_LIGHT_TWO_H
#define HEAVY_ON_LIGHT_TWO_H
class HeavyOnLightTwo : public Test
{
public:
HeavyOnLightTwo()
{
{
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 2.5f);
b2Body* body = m_world->CreateBody(&bd);
b2CircleShape shape;
shape.m_radius = 0.5f;
body->CreateFixture(&shape, 10.0f);
bd.position.Set(0.0f, 3.5f);
body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 10.0f);
m_heavy = NULL;
}
void ToggleHeavy()
{
if (m_heavy)
{
m_world->DestroyBody(m_heavy);
m_heavy = NULL;
}
else
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 9.0f);
m_heavy = m_world->CreateBody(&bd);
b2CircleShape shape;
shape.m_radius = 5.0f;
m_heavy->CreateFixture(&shape, 10.0f);
}
}
void Keyboard(int key)
{
switch (key)
{
case GLFW_KEY_H:
ToggleHeavy();
break;
}
}
static Test* Create()
{
return new HeavyOnLightTwo;
}
b2Body* m_heavy;
};
#endif