Files
DarkRP2D/external/Box2D-2.3.1/Contributions/Tests/Car.h
Julian Nießner d175d433a8 Added Box2D
2018-05-06 12:43:20 +02:00

216 lines
5.0 KiB
C++

/*
* Copyright (c) 2008-2009 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef CAR_H
#define CAR_H
// Adapted from SpiritWalkers by darkzerox
class Car : public Test
{
public:
Car()
{
{ // car body
b2PolygonDef poly1, poly2;
// bottom half
poly1.vertexCount = 5;
poly1.vertices[4].Set(-2.2f,-0.74f);
poly1.vertices[3].Set(-2.2f,0);
poly1.vertices[2].Set(1.0f,0);
poly1.vertices[1].Set(2.2f,-0.2f);
poly1.vertices[0].Set(2.2f,-0.74f);
poly1.filter.groupIndex = -1;
poly1.density = 20.0f;
poly1.friction = 0.68f;
poly1.filter.groupIndex = -1;
// top half
poly2.vertexCount = 4;
poly2.vertices[3].Set(-1.7f,0);
poly2.vertices[2].Set(-1.3f,0.7f);
poly2.vertices[1].Set(0.5f,0.74f);
poly2.vertices[0].Set(1.0f,0);
poly2.filter.groupIndex = -1;
poly2.density = 5.0f;
poly2.friction = 0.68f;
poly2.filter.groupIndex = -1;
b2BodyDef bd;
bd.position.Set(-35.0f, 2.8f);
m_vehicle = m_world->CreateBody(&bd);
m_vehicle->CreateFixture(&poly1);
m_vehicle->CreateFixture(&poly2);
m_vehicle->SetMassFromShapes();
}
{ // vehicle wheels
b2CircleDef circ;
circ.density = 40.0f;
circ.radius = 0.38608f;
circ.friction = 0.8f;
circ.filter.groupIndex = -1;
b2BodyDef bd;
bd.allowSleep = false;
bd.position.Set(-33.8f, 2.0f);
m_rightWheel = m_world->CreateBody(&bd);
m_rightWheel->CreateFixture(&circ);
m_rightWheel->SetMassFromShapes();
bd.position.Set(-36.2f, 2.0f);
m_leftWheel = m_world->CreateBody(&bd);
m_leftWheel->CreateFixture(&circ);
m_leftWheel->SetMassFromShapes();
}
{ // join wheels to chassis
b2Vec2 anchor;
b2RevoluteJointDef jd;
jd.Initialize(m_vehicle, m_leftWheel, m_leftWheel->GetWorldCenter());
jd.collideConnected = false;
jd.enableMotor = true;
jd.maxMotorTorque = 10.0f;
jd.motorSpeed = 0.0f;
m_leftJoint = (b2RevoluteJoint*)m_world->CreateJoint(&jd);
jd.Initialize(m_vehicle, m_rightWheel, m_rightWheel->GetWorldCenter());
jd.collideConnected = false;
m_rightJoint = (b2RevoluteJoint*)m_world->CreateJoint(&jd);
}
{ // ground
b2PolygonDef box;
box.SetAsBox(19.5f, 0.5f);
box.friction = 0.62f;
b2BodyDef bd;
bd.position.Set(-25.0f, 1.0f);
b2Body* ground = m_world->CreateBody(&bd);
ground->CreateFixture(&box);
}
{ // more ground
b2PolygonDef box;
b2BodyDef bd;
box.SetAsBox(9.5f, 0.5f, b2Vec2_zero, 0.1f * b2_pi);
box.friction = 0.62f;
bd.position.Set(27.0f - 30.0f, 3.1f);
b2Body* ground = m_world->CreateBody(&bd);
ground->CreateFixture(&box);
}
{ // more ground
b2PolygonDef box;
b2BodyDef bd;
box.SetAsBox(9.5f, 0.5f, b2Vec2_zero, -0.1f * b2_pi);
box.friction = 0.62f;
bd.position.Set(55.0f - 30.0f, 3.1f);
b2Body* ground = m_world->CreateBody(&bd);
ground->CreateFixture(&box);
}
{ // more ground
b2PolygonDef box;
b2BodyDef bd;
box.SetAsBox(9.5f, 0.5f, b2Vec2_zero, 0.03f * b2_pi);
box.friction = 0.62f;
bd.position.Set(41.0f, 2.0f);
b2Body* ground = m_world->CreateBody(&bd);
ground->CreateFixture(&box);
}
{ // more ground
b2PolygonDef box;
b2BodyDef bd;
box.SetAsBox(5.0f, 0.5f, b2Vec2_zero, 0.15f * b2_pi);
box.friction = 0.62f;
bd.position.Set(50.0f, 4.0f);
b2Body* ground = m_world->CreateBody(&bd);
ground->CreateFixture(&box);
}
{ // more ground
b2PolygonDef box;
b2BodyDef bd;
box.SetAsBox(20.0f, 0.5f);
box.friction = 0.62f;
bd.position.Set(85.0f, 2.0f);
b2Body* ground = m_world->CreateBody(&bd);
ground->CreateFixture(&box);
}
}
void Step(Settings* settings)
{
m_debugDraw.DrawString(5, m_textLine, "Keys: left = a, brake = s, right = d");
m_textLine += 15;
Test::Step(settings);
}
void Keyboard(unsigned char key)
{
switch (key)
{
case 'a':
m_leftJoint->SetMaxMotorTorque(800.0f);
m_leftJoint->SetMotorSpeed(12.0f);
break;
case 's':
m_leftJoint->SetMaxMotorTorque(100.0f);
m_leftJoint->SetMotorSpeed(0.0f);
break;
case 'd':
m_leftJoint->SetMaxMotorTorque(1200.0f);
m_leftJoint->SetMotorSpeed(-36.0f);
break;
}
}
static Test* Create()
{
return new Car;
}
b2Body* m_leftWheel;
b2Body* m_rightWheel;
b2Body* m_vehicle;
b2RevoluteJoint* m_leftJoint;
b2RevoluteJoint* m_rightJoint;
};
#endif