Files
DarkRP2D/temp/bitmapvert.shader
2018-05-02 15:09:11 +02:00

11 lines
218 B
GLSL

#version 300 es
layout (location = 0) in vec4 vertex; // <vec2 pos, vec2 tex>
out vec2 TexCoords;
uniform mat4 projection;
void main() {
gl_Position = projection * vec4(vertex.xy,0.0,1.0);
TexCoords = vertex.zw;
}