92 lines
2.3 KiB
C++
92 lines
2.3 KiB
C++
/*
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* Copyright (c) 2008-2014 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef HEAVY_ON_LIGHT_TWO_H
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#define HEAVY_ON_LIGHT_TWO_H
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class HeavyOnLightTwo : public Test
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{
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public:
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HeavyOnLightTwo()
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{
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{
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b2BodyDef bd;
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b2Body* ground = m_world->CreateBody(&bd);
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b2EdgeShape shape;
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shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
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ground->CreateFixture(&shape, 0.0f);
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}
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.position.Set(0.0f, 2.5f);
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b2Body* body = m_world->CreateBody(&bd);
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b2CircleShape shape;
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shape.m_radius = 0.5f;
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body->CreateFixture(&shape, 10.0f);
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bd.position.Set(0.0f, 3.5f);
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body = m_world->CreateBody(&bd);
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body->CreateFixture(&shape, 10.0f);
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m_heavy = NULL;
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}
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void ToggleHeavy()
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{
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if (m_heavy)
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{
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m_world->DestroyBody(m_heavy);
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m_heavy = NULL;
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}
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else
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{
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.position.Set(0.0f, 9.0f);
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m_heavy = m_world->CreateBody(&bd);
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b2CircleShape shape;
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shape.m_radius = 5.0f;
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m_heavy->CreateFixture(&shape, 10.0f);
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}
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}
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void Keyboard(int key)
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{
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switch (key)
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{
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case GLFW_KEY_H:
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ToggleHeavy();
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break;
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}
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}
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static Test* Create()
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{
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return new HeavyOnLightTwo;
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}
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b2Body* m_heavy;
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};
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#endif
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