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DarkRP2D/external/Box2D-2.3.1/Contributions/Platforms/Box2D.Net/Matrix.cpp
Julian Nießner d175d433a8 Added Box2D
2018-05-06 12:43:20 +02:00

95 lines
1.8 KiB
C++

#pragma once
#include "Stdafx.h"
#include "Vector.cpp"
namespace Box2D
{
namespace Net
{
public ref class Matrix
{
internal:
Matrix(const b2Mat22 &matrix) : col1(gcnew Vector(matrix.col1)), col2(gcnew Vector(matrix.col2)) { }
b2Mat22 getMat22()
{
return b2Mat22(col1->getVec2(), col2->getVec2());
}
public:
Vector ^col1, ^col2;
Matrix() : col1(gcnew Vector()), col2(gcnew Vector()) {}
Matrix(Vector^ c1, Vector^ c2) : col1(gcnew Vector(c1)), col2(gcnew Vector(c2)) { }
explicit Matrix(float32 angle)
{
Set(angle);
}
void Set(Vector^ c1, Vector^ c2)
{
col1->X = c1->X;
col1->Y = c1->Y;
col2->X = c2->X;
col2->Y = c2->Y;
}
void Set(float32 angle)
{
float32 c = cosf(angle), s = sinf(angle);
col1->X = c; col2->X = -s;
col1->Y = s; col2->Y = c;
}
void SetIdentity()
{
col1->X = 1; col2->X = 0;
col1->Y = 0; col2->Y = 1;
}
static Vector^ operator * (Matrix^ mat, Vector^ a)
{
return gcnew Vector(b2Mul(mat->getMat22(), a->getVec2()));
}
};
}
}
/*
struct b2Mat22
{
void SetZero()
{
col1.x = 0.0f; col2.x = 0.0f;
col1.y = 0.0f; col2.y = 0.0f;
}
b2Mat22 Invert() const
{
float32 a = col1.x, b = col2.x, c = col1.y, d = col2.y;
b2Mat22 B;
float32 det = a * d - b * c;
b2Assert(det != 0.0f);
det = 1.0f / det;
B.col1.x = det * d; B.col2.x = -det * b;
B.col1.y = -det * c; B.col2.y = det * a;
return B;
}
// Solve A * x = b
b2Vec2 Solve(const b2Vec2& b) const
{
float32 a11 = col1.x, a12 = col2.x, a21 = col1.y, a22 = col2.y;
float32 det = a11 * a22 - a12 * a21;
b2Assert(det != 0.0f);
det = 1.0f / det;
b2Vec2 x;
x.x = det * (a22 * b.x - a12 * b.y);
x.y = det * (a11 * b.y - a21 * b.x);
return x;
}
b2Vec2 col1, col2;
};
*/