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DarkRP2D/external/glm-0.9.9-a2/glm/gtx/normal.inl
Julian Nießner f923cc7881 Added VCC build
2018-05-02 15:04:16 +02:00

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C++

/// @ref gtx_normal
/// @file glm/gtx/normal.inl
namespace glm
{
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> triangleNormal
(
vec<3, T, Q> const& p1,
vec<3, T, Q> const& p2,
vec<3, T, Q> const& p3
)
{
return normalize(cross(p1 - p2, p1 - p3));
}
}//namespace glm