Move serveradapter in seperate cpp files

This commit is contained in:
Julian Nießner
2019-06-02 18:02:51 +02:00
parent a83b544a3a
commit 6258ee9193
2 changed files with 20 additions and 18 deletions

View File

@@ -136,21 +136,3 @@ void GameServer::ProcessMessages()
}
}
}
ServerAdapter::ServerAdapter(GameServer *server) : m_server(server) {}
void ServerAdapter::OnServerClientConnected(int clientIndex)
{
if (m_server != NULL)
{
m_server->ClientConnected(clientIndex);
}
}
void ServerAdapter::OnServerClientDisconnected(int clientIndex)
{
if (m_server != NULL)
{
m_server->ClientDisconnected(clientIndex);
}
}

20
src/ServerAdapter.cpp Normal file
View File

@@ -0,0 +1,20 @@
#include "GameServer.h"
ServerAdapter::ServerAdapter(GameServer *server) : m_server(server) {}
void ServerAdapter::OnServerClientConnected(int clientIndex)
{
if (m_server != NULL)
{
m_server->ClientConnected(clientIndex);
}
}
void ServerAdapter::OnServerClientDisconnected(int clientIndex)
{
if (m_server != NULL)
{
m_server->ClientDisconnected(clientIndex);
}
}