Add internal command interpretation
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@@ -2,6 +2,8 @@
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//Vendor
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#include <yojimbo.h>
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class Command;
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#include "../GameServer.h"
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// ---- Interface:
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@@ -12,33 +14,53 @@ public:
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// Create Commands from Network messages (Limited list)
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static Command *create(int clientIndex, yojimbo::Message *message);
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// Create Commands from Strings (Limited list)
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static Command *create(std::string);
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virtual void execute(GameServer *server) = 0;
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};
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// --- implemented Classes:
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// --- Classes Network:
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class TestCommand : public Command
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{
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public:
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TestCommand(int clientIndex, yojimbo::Message *message)
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: m_clientIndex(clientIndex), m_message((TestMessage *)message) {}
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: m_clientIndex(clientIndex),
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m_data(((TestMessage *)message)->m_data)
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{}
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virtual void execute(GameServer *server) override;
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private:
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int m_clientIndex;
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TestMessage *m_message;
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int m_data;
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};
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class SetNameCommand : public Command
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{
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public:
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SetNameCommand(int clientIndex, yojimbo::Message *message)
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: m_clientIndex(clientIndex), m_message((SetNameMessage *)message) {}
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: m_clientIndex(clientIndex),
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m_name(std::string(((SetNameMessage *)message)->buffer))
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{}
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virtual void execute(GameServer *server) override;
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private:
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int m_clientIndex;
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SetNameMessage *m_message;
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std::string m_name;
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};
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// --- Classes Internal:
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class TestCommandInternal : public Command
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{
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public:
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virtual void execute(GameServer *server) override;
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};
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class StopCommandInternal : public Command
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{
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public:
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virtual void execute(GameServer *server) override;
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};
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