Update Dependencies & Yojimbo hello world & Bone server

This commit is contained in:
Julian Nießner
2019-04-24 09:21:17 +02:00
parent fc2e3e801c
commit e024ef3f0c
15 changed files with 541 additions and 330 deletions

3
.gitmodules vendored
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@@ -1,3 +0,0 @@
[submodule "externals"]
path = externals
url = http://192.168.178.103/DarkRP/Externals

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@@ -4,38 +4,55 @@ set (CMAKE_CXX_STANDARD 11)
include(ExternalProject) include(ExternalProject)
if(NOT CMAKE_BUILD_TYPE) if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE RELEASE) set(CMAKE_BUILD_TYPE Release)
add_definitions(-DNDEBUG) add_definitions(-DNDEBUG)
endif(NOT CMAKE_BUILD_TYPE) endif(NOT CMAKE_BUILD_TYPE)
if( CMAKE_SIZEOF_VOID_P EQUAL 8 )
MESSAGE( "64-Bit Compiler erkannt" )
SET( EX_PLATFORM 64 )
SET( EX_PLATFORM_NAME "x64" )
else( CMAKE_SIZEOF_VOID_P EQUAL 8 )
MESSAGE( "32-Bit Compiler erkannt" )
SET( EX_PLATFORM 32 )
SET( EX_PLATFORM_NAME "x86" )
endif( CMAKE_SIZEOF_VOID_P EQUAL 8 )
# Download automatically, you can also just copy the conan.cmake file
if(NOT EXISTS "${CMAKE_BINARY_DIR}/conan.cmake")
message(STATUS "Downloading conan.cmake from https://github.com/conan-io/cmake-conan")
file(DOWNLOAD "https://raw.githubusercontent.com/conan-io/cmake-conan/v0.13/conan.cmake"
"${CMAKE_BINARY_DIR}/conan.cmake")
endif()
include(${CMAKE_BINARY_DIR}/conan.cmake)
# Launch Conan Install
conan_cmake_run(CONANFILE conanfile.txt
BASIC_SETUP CMAKE_TARGETS
BUILD missing)
MESSAGE( STATUS "PROJECT_SOURCE_DIR: " ${PROJECT_SOURCE_DIR} ) MESSAGE( STATUS "PROJECT_SOURCE_DIR: " ${PROJECT_SOURCE_DIR} )
MESSAGE( STATUS "DarkRP2D_DEDICATED_SERVER_SOURCE_DIR: " ${DarkRP2D_DEDICATED_SERVER_SOURCE_DIR} ) MESSAGE( STATUS "DarkRP2D_DEDICATED_SERVER_SOURCE_DIR: " ${DarkRP2D_DEDICATED_SERVER_SOURCE_DIR} )
set(DarkRP2D_EXTERNAL_DIR ${DarkRP2D_DEDICATED_SERVER_SOURCE_DIR}/../external)
set(SDL2_net_DIR ${DarkRP2D_EXTERNAL_DIR}/SDL2_net-2.0.1)
set(SDL2_DIR ${DarkRP2D_EXTERNAL_DIR}/SDL2-2.0.8)
#Libs #Libs
include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
find_package(SDL2 REQUIRED CONFIG) conan_basic_setup()
include_directories(${SDL2_INCLUDE_DIRS})
find_package(SDL2_net REQUIRED CONFIG)
include_directories(${SDL2_NET_INCLUDE_DIRS})
MESSAGE( STATUS "SDL2 Lib: " ${SDL2_LIBRARIES} )
MESSAGE( STATUS "SDL2_NET Lib: " ${SDL2_NET_LIBRARIES} )
file(GLOB_RECURSE DarkRP2D_DEDICATED_SERVER_SOURCE_FILES ${DarkRP2D_DEDICATED_SERVER_SOURCE_DIR}/src/*.cpp) file(GLOB_RECURSE DarkRP2D_DEDICATED_SERVER_SOURCE_FILES ${DarkRP2D_DEDICATED_SERVER_SOURCE_DIR}/src/*.cpp)
add_executable(DarkRP2DDServer ${DarkRP2D_DEDICATED_SERVER_SOURCE_FILES}) add_executable(DarkRP2DDServer ${DarkRP2D_DEDICATED_SERVER_SOURCE_FILES})
target_link_libraries(DarkRP2DDServer ${SDL2_LIBRARIES} MESSAGE( STATUS "Conan search Dirs: " "${CONAN_LIB_DIRS}")
${SDL2_NET_LIBRARIES} ) MESSAGE( STATUS "Conan Libs: " "${CONAN_LIBS}")
MESSAGE( STATUS "Conan Includes: " "${CONAN_INCLUDE_DIRS}")
add_custom_target(CopyBinaries target_link_libraries(DarkRP2DDServer ${CONAN_LIBS})
COMMAND ${CMAKE_COMMAND} -E copy ${SDL2_DLL} ${CMAKE_BINARY_DIR}
COMMAND ${CMAKE_COMMAND} -E copy ${SDL2_NET_DLL} ${CMAKE_BINARY_DIR}
)
add_dependencies(DarkRP2DDServer CopyBinaries) #add_custom_target(CopyBinaries
#COMMAND ${CMAKE_COMMAND} -E copy ${SDL2_DLL} ${CMAKE_BINARY_DIR}
# COMMAND ${CMAKE_COMMAND} -E copy ${SDL2_NET_DLL} ${CMAKE_BINARY_DIR}
#)
#add_dependencies(DarkRP2DDServer CopyBinaries)

13
conanfile.txt Normal file
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@@ -0,0 +1,13 @@
[requires]
box2d/2.3.1@conan/stable
glm/0.9.9.1@g-truc/stable
EntityX/1.1.2@gulum/stable
Yojimbo/1.2.1@gulum/stable
vscodepropertiesgen/0.1@mkovalchik/stable
[generators]
cmake
[imports]
bin, *.dll -> ./bin # Copies all dll files from packages bin folder to my "./" folder

Submodule externals deleted from eed3fae856

9
oldsrc/Constants.h Normal file
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@@ -0,0 +1,9 @@
// #pragma once
// namespace constants {
// const int CLIENT_PORT = 9999;
// const int MAX_CLIENTS = 128;
// }

22
oldsrc/Protocoll.h Normal file
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@@ -0,0 +1,22 @@
// #pragma once
// #define CONNECTION_REQUEST 0x01
// #define CONNECTION_ACCEPTED 0x02
// #define CONNECTION_DENIED 0x03
// struct ConnectionRequest {
// ConnectionRequest() : type(CONNECTION_REQUEST) {}
// char type = CONNECTION_REQUEST;
// };
// struct ConnectionAccepted {
// ConnectionAccepted() : type(CONNECTION_ACCEPTED) {}
// char type;
// int index;
// };
// struct ConnectionDenied {
// ConnectionDenied() : type(CONNECTION_DENIED) {}
// char type;
// };

164
oldsrc/Server.cpp Normal file
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@@ -0,0 +1,164 @@
// #include "Server.h"
// #include "Protocoll.h"
// #include <string>
// #include <iostream>
// #include <thread>
// Server::Server(int port) : m_maxClients(constants::MAX_CLIENTS), m_clientConnected{0}
// {
// udpSocket = SDLNet_UDP_Open(port);
// if (udpSocket == nullptr)
// {
// std::cout << "\tSDLNet_UDP_Open failed : " << SDLNet_GetError() << std::endl;
// }
// std::cout << "Server was started and is listening on port: " << port << std::endl;
// //Creating ConnectionAccepted packet!
// // Allocate udp packet with 512 byte size
// connectionAccepted = SDLNet_AllocPacket(512);
// if (connectionAccepted == nullptr)
// {
// std::cout << "\tSDLNet_AllocPacket failed : " << SDLNet_GetError() << std::endl;
// }
// ConnectionAccepted conAcc = ConnectionAccepted();
// memcpy(connectionAccepted->data, &conAcc, sizeof(ConnectionAccepted));
// connectionAccepted->len = sizeof(ConnectionAccepted);
// connectionDenied = SDLNet_AllocPacket(512);
// if (connectionDenied == nullptr)
// {
// std::cout << "\tSDLNet_AllocPacket failed : " << SDLNet_GetError() << std::endl;
// }
// ConnectionDenied conDen = ConnectionDenied();
// memcpy(connectionDenied->data, &conDen, sizeof(ConnectionDenied));
// connectionDenied->len = sizeof(ConnectionDenied);
// //Creating receiver packet!
// receivedPacket = SDLNet_AllocPacket(512);
// if (receivedPacket == nullptr)
// {
// std::cout << "\tSDLNet_AllocPacket failed : " << SDLNet_GetError() << std::endl;
// }
// }
// int Server::FindFreeClientIndex() const
// {
// for (int i = 0; i < m_maxClients; ++i)
// {
// if (!m_clientConnected[i])
// return i;
// }
// return -1;
// }
// int Server::FindExistingClientIndex(const IPaddress &ip) const
// {
// for (int i = 0; i < m_maxClients; ++i)
// {
// if (m_clientConnected[i] && m_clients[i].host == ip.host && m_clients[i].port == ip.port)
// return i;
// }
// return -1;
// }
// bool Server::IsClientConnected(int clientIndex) const
// {
// return m_clientConnected[clientIndex];
// }
// const IPaddress &Server::GetClientAddress(int clientIndex) const
// {
// return m_clients[clientIndex];
// }
// void Server::update(unsigned int delta)
// {
// //Receive packages
// if (SDLNet_UDP_Recv(udpSocket, receivedPacket))
// {
// switch (*(receivedPacket->data))
// {
// case CONNECTION_REQUEST:
// std::cout << "Connection request package received\n";
// int freeIndex;
// if ((freeIndex = this->FindFreeClientIndex()) == -1)
// {
// std::cout << "Connection denied because server full" << std::endl;
// //Send Connection denied
// this->sendConnectionDenied(receivedPacket->address);
// break;
// }
// std::cout << "Free index found: " << freeIndex << std::endl;
// int indexOfExistingClient;
// if ((indexOfExistingClient = FindExistingClientIndex(receivedPacket->address)) == -1)
// {
// std::cout << "Client doesent exist create new" << std::endl;
// m_clients[freeIndex] = receivedPacket->address;
// m_clientConnected[freeIndex] = true;
// //Send connection accepted with index
// this->sendConnectionAccepted(receivedPacket->address, freeIndex);
// m_numConnectedClients++;
// break;
// }
// else
// {
// std::cout << "Client exist sending accepted" << std::endl;
// //Send connection accepted with index
// this->sendConnectionAccepted(receivedPacket->address, indexOfExistingClient);
// }
// break;
// default:
// break;
// }
// }
// //Wait 10 sec
// using namespace std::chrono_literals;
// std::this_thread::sleep_for(1s);
// //Send data
// /*for(auto &value: clients) {
// value.send(this->udpSocket,*helloWorldPacket);
// }
// std::cout << "Data was send!!" << std::endl;*/
// }
// bool Server::sendPacket(UDPpacket &packet)
// {
// // Send
// // SDLNet_UDP_Send returns number of packets sent. 0 means error
// if (SDLNet_UDP_Send(this->udpSocket, -1, &packet) == 0)
// {
// std::cout << "\tSDLNet_UDP_Send failed : " << SDLNet_GetError() << "\n"
// << "==========================================================================================================\n";
// return false;
// }
// return true;
// }
// bool Server::sendConnectionDenied(IPaddress dest)
// {
// this->connectionDenied->address.host = dest.host;
// this->connectionDenied->address.port = dest.port;
// return this->sendPacket(*connectionDenied);
// }
// bool Server::sendConnectionAccepted(IPaddress dest, int index)
// {
// this->connectionAccepted->address.host = dest.host;
// this->connectionAccepted->address.port = dest.port;
// ((ConnectionAccepted *) connectionAccepted->data)->index = index;
// return this->sendPacket(*connectionAccepted);
// }
// Server::~Server()
// {
// SDLNet_FreePacket(receivedPacket);
// SDLNet_FreePacket(connectionAccepted);
// SDLNet_UDP_Close(udpSocket);
// }

36
oldsrc/Server.h Normal file
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@@ -0,0 +1,36 @@
// #pragma once
// #include <SDL_net.h>
// #include "Constants.h"
// class Server {
// public:
// Server(int port);
// ~Server();
// int FindFreeClientIndex() const;
// int FindExistingClientIndex( const IPaddress &ip ) const;
// bool IsClientConnected( int clientIndex ) const;
// const IPaddress & GetClientAddress( int clientIndex ) const;
// void update(unsigned int delta);
// void gameTick();
// private:
// UDPsocket udpSocket;
// UDPpacket *connectionDenied;
// UDPpacket *connectionAccepted;
// UDPpacket *receivedPacket;
// int m_maxClients;
// int m_numConnectedClients;
// bool m_clientConnected[constants::MAX_CLIENTS];
// IPaddress m_clients[constants::MAX_CLIENTS];
// bool sendPacket(UDPpacket &packet);
// bool sendConnectionDenied(IPaddress dest);
// bool sendConnectionAccepted(IPaddress dest, int index);
// };

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@@ -1,9 +0,0 @@
#pragma once
namespace constants {
const int CLIENT_PORT = 9999;
const int MAX_CLIENTS = 128;
}

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@@ -1,85 +1,35 @@
#include <stdio.h> #include <signal.h>
#include <stdlib.h>
#include <string>
#include <iostream> #include <iostream>
#include <SDL_net.h> #include <yojimbo.h>
#include "GameServer.h"
using namespace yojimbo;
static GameServer *serv;
void interrupt_handler( int /*dummy*/ )
{
serv->m_running = false;
}
int main(int argc, char *argv[]) int main(int argc, char *argv[])
{ {
TCPsocket sd, csd; /* Socket descriptor, Client socket descriptor */ if ( !InitializeYojimbo() )
IPaddress ip, *remoteIP;
int quit, quit2;
char buffer[512];
std::cout << "Starting DarkRP2D Server..." << std::endl;
if (SDLNet_Init() < 0)
{ {
fprintf(stderr, "SDLNet_Init: %s\n", SDLNet_GetError()); printf( "error: failed to initialize Yojimbo!\n" );
exit(EXIT_FAILURE); return 1;
} }
yojimbo_log_level( YOJIMBO_LOG_LEVEL_INFO );
/* Resolving the host using NULL make network interface to listen */ std::cout << "Yojimbo lives!" << std::endl;
if (SDLNet_ResolveHost(&ip, NULL, 9999) < 0) signal( SIGINT, interrupt_handler );
{
fprintf(stderr, "SDLNet_ResolveHost: %s\n", SDLNet_GetError());
exit(EXIT_FAILURE);
}
/* Open a connection with the IP provided (listen on the host's port) */ yojimbo::Address addr(127,0,0,1,9999);
if (!(sd = SDLNet_TCP_Open(&ip))) GameServer server(addr);
{ serv = &server; //For interrupt
fprintf(stderr, "SDLNet_TCP_Open: %s\n", SDLNet_GetError()); server.Run();
exit(EXIT_FAILURE);
}
std::cout << "DarkRP2D Server started." << std::endl;
std::cout << "Waiting for a Connection!" << std::endl;
/* Wait for a connection, send data and term */ quit = 0;
while (!quit)
{ /* This check the sd if there is a pending connection. * If there is one, accept that, and open a new socket for communicating */
if ((csd = SDLNet_TCP_Accept(sd)))
{ /* Now we can communicate with the client using csd socket * sd will remain opened waiting other connections */
/* Get the remote address */
if ((remoteIP = SDLNet_TCP_GetPeerAddress(csd))) /* Print the address, converting in the host format */
printf("Host connected: %x %d\n", SDLNet_Read32(&remoteIP->host), SDLNet_Read16(&remoteIP->port));
else
fprintf(stderr, "SDLNet_TCP_GetPeerAddress: %s\n", SDLNet_GetError());
quit2 = 0;
while (!quit2)
{
if (SDLNet_TCP_Recv(csd, buffer, 512) > 0)
{
printf("Client say: %s\n", buffer);
if (strcmp(buffer, "exit") == 0) /* Terminate this connection */
{
quit2 = 1;
printf("Terminate connection\n");
}
if (strcmp(buffer, "quit") == 0) /* Quit the program */
{
quit2 = 1;
quit = 1;
printf("Quit program\n");
}
}
}
/* Close the client socket */ SDLNet_TCP_Close(csd);
}
}
std::cout << "Server is closing..." << std::endl;
SDLNet_TCP_Close(sd);
SDLNet_Quit();
std::cout << "Server closed!" << std::endl;
ShutdownYojimbo();
return EXIT_SUCCESS; return EXIT_SUCCESS;
}
return 0;
}

137
src/GameServer.cpp Normal file
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@@ -0,0 +1,137 @@
#include "Gameserver.h"
#include <iostream>
using namespace yojimbo;
yojimbo::MessageFactory *GameAdapter::CreateMessageFactory(yojimbo::Allocator &allocator)
{
return YOJIMBO_NEW(allocator, GameMessageFactory, allocator);
}
void GameAdapter::OnServerClientConnected(int clientIndex)
{
if (m_server != NULL)
{
m_server->ClientConnected(clientIndex);
}
}
void GameAdapter::OnServerClientDisconnected(int clientIndex)
{
if (m_server != NULL)
{
m_server->ClientDisconnected(clientIndex);
}
}
GameServer::GameServer(const yojimbo::Address &address) : m_adapter(this),
m_server(yojimbo::GetDefaultAllocator(),
DEFAULT_PRIVATE_KEY,
address,
m_connectionConfig,
m_adapter, 0.0),
m_running(false)
{
// start the server
m_server.Start(MAX_PLAYERS);
if (!m_server.IsRunning())
{
throw std::runtime_error("Could not start server at port " + std::to_string(address.GetPort()));
}
// print the port we got in case we used port 0
char buffer[256];
m_server.GetAddress().ToString(buffer, sizeof(buffer));
// ... load game ...
}
void GameServer::ClientConnected(int clientIndex)
{
std::cout << "client " << clientIndex << " connected" << std::endl;
}
void GameServer::ClientDisconnected(int clientIndex)
{
std::cout << "client " << clientIndex << " disconnected" << std::endl;
}
void GameServer::Run()
{
float fixedDt = 1.0f / 60.0f;
m_running = true;
while (m_running)
{
double currentTime = yojimbo_time();
if (m_time <= currentTime)
{
Update(fixedDt);
m_time += fixedDt;
}
else
{
yojimbo_sleep(m_time - currentTime);
}
}
if (m_server.IsRunning())
m_server.Stop();
}
void GameServer::Update(float dt)
{
// stop if server is not running
if (!m_server.IsRunning())
{
m_running = false;
return;
}
// update server and process messages
m_server.AdvanceTime(m_time);
m_server.ReceivePackets();
ProcessMessages();
// ... process client inputs ...
// ... update game ...
// ... send game state to clients ...
m_server.SendPackets();
}
void GameServer::ProcessMessages()
{
for (int i = 0; i < MAX_PLAYERS; i++)
{
if (m_server.IsClientConnected(i))
{
for (int j = 0; j < m_connectionConfig.numChannels; j++)
{
yojimbo::Message *message = m_server.ReceiveMessage(i, j);
while (message != NULL)
{
ProcessMessage(i, message);
m_server.ReleaseMessage(i, message);
message = m_server.ReceiveMessage(i, j);
}
}
}
}
}
void GameServer::ProcessMessage(int clientIndex, yojimbo::Message *message)
{
switch (message->GetType())
{
case (int)GameMessageType::TEST:
ProcessTestMessage(clientIndex, (TestMessage *)message);
break;
default:
break;
}
}
void GameServer::ProcessTestMessage(int clientIndex, TestMessage *message)
{
// ... process test message ...
}

98
src/GameServer.h Normal file
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@@ -0,0 +1,98 @@
#pragma once
#include <yojimbo.h>
#include <string>
class GameServer;
// a simple test message
enum class GameMessageType
{
TEST,
COUNT
};
// two channels, one for each type that Yojimbo supports
enum class GameChannel
{
RELIABLE,
UNRELIABLE,
COUNT
};
// the client and server config
struct GameConnectionConfig : yojimbo::ClientServerConfig
{
GameConnectionConfig()
{
numChannels = 2;
channel[(int)GameChannel::RELIABLE].type = yojimbo::CHANNEL_TYPE_RELIABLE_ORDERED;
channel[(int)GameChannel::UNRELIABLE].type = yojimbo::CHANNEL_TYPE_UNRELIABLE_UNORDERED;
}
};
class TestMessage : public yojimbo::Message
{
public:
int m_data;
TestMessage() : m_data(0) {}
template <typename Stream>
bool Serialize(Stream &stream)
{
serialize_int(stream, m_data, 0, 512);
return true;
}
YOJIMBO_VIRTUAL_SERIALIZE_FUNCTIONS();
};
// the adapter
class GameAdapter : public yojimbo::Adapter
{
public:
explicit GameAdapter(GameServer *server = NULL) : m_server(server) {}
void OnServerClientConnected(int clientIndex) override;
void OnServerClientDisconnected(int clientIndex) override;
yojimbo::MessageFactory* CreateMessageFactory(yojimbo::Allocator& allocator) override;
private:
GameServer *m_server;
};
// the message factory
YOJIMBO_MESSAGE_FACTORY_START(GameMessageFactory, (int)GameMessageType::COUNT);
YOJIMBO_DECLARE_MESSAGE_TYPE((int)GameMessageType::TEST, TestMessage);
YOJIMBO_MESSAGE_FACTORY_FINISH();
static const uint8_t DEFAULT_PRIVATE_KEY[yojimbo::KeyBytes] = {0};
static const int MAX_PLAYERS = 64;
class GameServer
{
public:
GameServer(const yojimbo::Address &address);
void ClientConnected(int clientIndex);
void ClientDisconnected(int clientIndex);
void ProcessMessages();
void ProcessMessage(int clientIndex, yojimbo::Message *message);
void ProcessTestMessage(int clientIndex, TestMessage *message);
void Run();
void Update(float dt);
bool m_running;
private:
GameConnectionConfig m_connectionConfig;
yojimbo::Server m_server;
GameAdapter m_adapter;
double m_time;
};

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@@ -1,22 +0,0 @@
#pragma once
#define CONNECTION_REQUEST 0x01
#define CONNECTION_ACCEPTED 0x02
#define CONNECTION_DENIED 0x03
struct ConnectionRequest {
ConnectionRequest() : type(CONNECTION_REQUEST) {}
char type = CONNECTION_REQUEST;
};
struct ConnectionAccepted {
ConnectionAccepted() : type(CONNECTION_ACCEPTED) {}
char type;
int index;
};
struct ConnectionDenied {
ConnectionDenied() : type(CONNECTION_DENIED) {}
char type;
};

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@@ -1,164 +0,0 @@
#include "Server.h"
#include "Protocoll.h"
#include <string>
#include <iostream>
#include <thread>
Server::Server(int port) : m_maxClients(constants::MAX_CLIENTS), m_clientConnected{0}
{
udpSocket = SDLNet_UDP_Open(port);
if (udpSocket == nullptr)
{
std::cout << "\tSDLNet_UDP_Open failed : " << SDLNet_GetError() << std::endl;
}
std::cout << "Server was started and is listening on port: " << port << std::endl;
//Creating ConnectionAccepted packet!
// Allocate udp packet with 512 byte size
connectionAccepted = SDLNet_AllocPacket(512);
if (connectionAccepted == nullptr)
{
std::cout << "\tSDLNet_AllocPacket failed : " << SDLNet_GetError() << std::endl;
}
ConnectionAccepted conAcc = ConnectionAccepted();
memcpy(connectionAccepted->data, &conAcc, sizeof(ConnectionAccepted));
connectionAccepted->len = sizeof(ConnectionAccepted);
connectionDenied = SDLNet_AllocPacket(512);
if (connectionDenied == nullptr)
{
std::cout << "\tSDLNet_AllocPacket failed : " << SDLNet_GetError() << std::endl;
}
ConnectionDenied conDen = ConnectionDenied();
memcpy(connectionDenied->data, &conDen, sizeof(ConnectionDenied));
connectionDenied->len = sizeof(ConnectionDenied);
//Creating receiver packet!
receivedPacket = SDLNet_AllocPacket(512);
if (receivedPacket == nullptr)
{
std::cout << "\tSDLNet_AllocPacket failed : " << SDLNet_GetError() << std::endl;
}
}
int Server::FindFreeClientIndex() const
{
for (int i = 0; i < m_maxClients; ++i)
{
if (!m_clientConnected[i])
return i;
}
return -1;
}
int Server::FindExistingClientIndex(const IPaddress &ip) const
{
for (int i = 0; i < m_maxClients; ++i)
{
if (m_clientConnected[i] && m_clients[i].host == ip.host && m_clients[i].port == ip.port)
return i;
}
return -1;
}
bool Server::IsClientConnected(int clientIndex) const
{
return m_clientConnected[clientIndex];
}
const IPaddress &Server::GetClientAddress(int clientIndex) const
{
return m_clients[clientIndex];
}
void Server::update(unsigned int delta)
{
//Receive packages
if (SDLNet_UDP_Recv(udpSocket, receivedPacket))
{
switch (*(receivedPacket->data))
{
case CONNECTION_REQUEST:
std::cout << "Connection request package received\n";
int freeIndex;
if ((freeIndex = this->FindFreeClientIndex()) == -1)
{
std::cout << "Connection denied because server full" << std::endl;
//Send Connection denied
this->sendConnectionDenied(receivedPacket->address);
break;
}
std::cout << "Free index found: " << freeIndex << std::endl;
int indexOfExistingClient;
if ((indexOfExistingClient = FindExistingClientIndex(receivedPacket->address)) == -1)
{
std::cout << "Client doesent exist create new" << std::endl;
m_clients[freeIndex] = receivedPacket->address;
m_clientConnected[freeIndex] = true;
//Send connection accepted with index
this->sendConnectionAccepted(receivedPacket->address, freeIndex);
m_numConnectedClients++;
break;
}
else
{
std::cout << "Client exist sending accepted" << std::endl;
//Send connection accepted with index
this->sendConnectionAccepted(receivedPacket->address, indexOfExistingClient);
}
break;
default:
break;
}
}
//Wait 10 sec
using namespace std::chrono_literals;
std::this_thread::sleep_for(1s);
//Send data
/*for(auto &value: clients) {
value.send(this->udpSocket,*helloWorldPacket);
}
std::cout << "Data was send!!" << std::endl;*/
}
bool Server::sendPacket(UDPpacket &packet)
{
// Send
// SDLNet_UDP_Send returns number of packets sent. 0 means error
if (SDLNet_UDP_Send(this->udpSocket, -1, &packet) == 0)
{
std::cout << "\tSDLNet_UDP_Send failed : " << SDLNet_GetError() << "\n"
<< "==========================================================================================================\n";
return false;
}
return true;
}
bool Server::sendConnectionDenied(IPaddress dest)
{
this->connectionDenied->address.host = dest.host;
this->connectionDenied->address.port = dest.port;
return this->sendPacket(*connectionDenied);
}
bool Server::sendConnectionAccepted(IPaddress dest, int index)
{
this->connectionAccepted->address.host = dest.host;
this->connectionAccepted->address.port = dest.port;
((ConnectionAccepted *) connectionAccepted->data)->index = index;
return this->sendPacket(*connectionAccepted);
}
Server::~Server()
{
SDLNet_FreePacket(receivedPacket);
SDLNet_FreePacket(connectionAccepted);
SDLNet_UDP_Close(udpSocket);
}

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@@ -1,36 +0,0 @@
#pragma once
#include <SDL_net.h>
#include "Constants.h"
class Server {
public:
Server(int port);
~Server();
int FindFreeClientIndex() const;
int FindExistingClientIndex( const IPaddress &ip ) const;
bool IsClientConnected( int clientIndex ) const;
const IPaddress & GetClientAddress( int clientIndex ) const;
void update(unsigned int delta);
void gameTick();
private:
UDPsocket udpSocket;
UDPpacket *connectionDenied;
UDPpacket *connectionAccepted;
UDPpacket *receivedPacket;
int m_maxClients;
int m_numConnectedClients;
bool m_clientConnected[constants::MAX_CLIENTS];
IPaddress m_clients[constants::MAX_CLIENTS];
bool sendPacket(UDPpacket &packet);
bool sendConnectionDenied(IPaddress dest);
bool sendConnectionAccepted(IPaddress dest, int index);
};