unify commands
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@@ -9,11 +9,11 @@ Command *Command::create(int clientIndex, yojimbo::Message *message)
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switch (message->GetType())
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{
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case (int)GameMessageType::TEST:
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return new TestCommand(clientIndex, message);
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return new TestCommand(clientIndex, ((TestMessage *)message)->m_data);
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case (int)GameMessageType::SETNAME:
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return new SetNameCommand(clientIndex, message);
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return new SetNameCommand(clientIndex, std::string(((SetNameMessage *)message)->buffer));
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default:
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std::cout << "Unknown message type received!" << std::endl;
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std::cout << "Unknown message type received over network!" << std::endl;
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return nullptr;
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}
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}
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@@ -22,16 +22,16 @@ Command *Command::create(std::string command)
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{
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std::stringstream ss(command);
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std::string token;
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ss >>
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ss >>
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token;
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if (token == "stop")
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{
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return new StopCommandInternal();
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return new StopCommand();
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}
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else if (token == "test")
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{
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return new TestCommandInternal();
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return new TestCommand(-1, 100);
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}
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std::cout << "Internal commando don't exists: " << command << std::endl;
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std::cout << "Local command don't exists: " << command << std::endl;
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return nullptr;
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}
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@@ -24,9 +24,9 @@ public:
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class TestCommand : public Command
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{
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public:
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TestCommand(int clientIndex, yojimbo::Message *message)
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TestCommand(int clientIndex, int data)
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: m_clientIndex(clientIndex),
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m_data(((TestMessage *)message)->m_data)
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m_data(data)
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{}
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virtual void execute(GameServer *server) override;
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@@ -39,9 +39,9 @@ private:
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class SetNameCommand : public Command
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{
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public:
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SetNameCommand(int clientIndex, yojimbo::Message *message)
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SetNameCommand(int clientIndex, std::string name)
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: m_clientIndex(clientIndex),
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m_name(std::string(((SetNameMessage *)message)->buffer))
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m_name(name)
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{}
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virtual void execute(GameServer *server) override;
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@@ -51,15 +51,9 @@ private:
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std::string m_name;
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};
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// --- Classes Internal:
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// --- Classes local:
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class TestCommandInternal : public Command
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{
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public:
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virtual void execute(GameServer *server) override;
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};
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class StopCommandInternal : public Command
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class StopCommand : public Command
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{
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public:
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virtual void execute(GameServer *server) override;
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@@ -1,6 +1,6 @@
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#include "Command.h"
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void StopCommandInternal::execute(GameServer *server)
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void StopCommand::execute(GameServer *server)
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{
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server->m_running = false;
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}
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@@ -4,9 +4,14 @@
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void TestCommand::execute(GameServer *server)
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{
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// ... process test message ...
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entityx::Entity entity = server->serverToEntityX.at(m_clientIndex);
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entityx::ComponentHandle<NetworkPlayerProperties> playerproperties = entity.component<NetworkPlayerProperties>();
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std::cout << "Test message received from client " << playerproperties->name << ":" << m_clientIndex << " with data: " << m_data << std::endl;
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if (m_clientIndex == -1)
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{
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std::cout << "Test message received from server cmd :" << m_clientIndex << " with data: " << m_data << std::endl;
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}
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else
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{
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entityx::Entity entity = server->serverToEntityX.at(m_clientIndex);
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entityx::ComponentHandle<NetworkPlayerProperties> playerproperties = entity.component<NetworkPlayerProperties>();
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std::cout << "Test message received from client " << playerproperties->name << ":" << m_clientIndex << " with data: " << m_data << std::endl;
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}
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}
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@@ -1,8 +0,0 @@
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#include "Command.h"
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#include <iostream>
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void TestCommandInternal::execute(GameServer *server)
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{
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std::cout << "Internal testcommand launched!" << std::endl;
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}
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