unify commands

This commit is contained in:
Julian Nießner
2019-06-02 22:17:03 +02:00
parent 6258ee9193
commit e6d262cfc0
5 changed files with 24 additions and 33 deletions

View File

@@ -9,11 +9,11 @@ Command *Command::create(int clientIndex, yojimbo::Message *message)
switch (message->GetType())
{
case (int)GameMessageType::TEST:
return new TestCommand(clientIndex, message);
return new TestCommand(clientIndex, ((TestMessage *)message)->m_data);
case (int)GameMessageType::SETNAME:
return new SetNameCommand(clientIndex, message);
return new SetNameCommand(clientIndex, std::string(((SetNameMessage *)message)->buffer));
default:
std::cout << "Unknown message type received!" << std::endl;
std::cout << "Unknown message type received over network!" << std::endl;
return nullptr;
}
}
@@ -26,12 +26,12 @@ Command *Command::create(std::string command)
token;
if (token == "stop")
{
return new StopCommandInternal();
return new StopCommand();
}
else if (token == "test")
{
return new TestCommandInternal();
return new TestCommand(-1, 100);
}
std::cout << "Internal commando don't exists: " << command << std::endl;
std::cout << "Local command don't exists: " << command << std::endl;
return nullptr;
}

View File

@@ -24,9 +24,9 @@ public:
class TestCommand : public Command
{
public:
TestCommand(int clientIndex, yojimbo::Message *message)
TestCommand(int clientIndex, int data)
: m_clientIndex(clientIndex),
m_data(((TestMessage *)message)->m_data)
m_data(data)
{}
virtual void execute(GameServer *server) override;
@@ -39,9 +39,9 @@ private:
class SetNameCommand : public Command
{
public:
SetNameCommand(int clientIndex, yojimbo::Message *message)
SetNameCommand(int clientIndex, std::string name)
: m_clientIndex(clientIndex),
m_name(std::string(((SetNameMessage *)message)->buffer))
m_name(name)
{}
virtual void execute(GameServer *server) override;
@@ -51,15 +51,9 @@ private:
std::string m_name;
};
// --- Classes Internal:
// --- Classes local:
class TestCommandInternal : public Command
{
public:
virtual void execute(GameServer *server) override;
};
class StopCommandInternal : public Command
class StopCommand : public Command
{
public:
virtual void execute(GameServer *server) override;

View File

@@ -1,6 +1,6 @@
#include "Command.h"
void StopCommandInternal::execute(GameServer *server)
void StopCommand::execute(GameServer *server)
{
server->m_running = false;
}

View File

@@ -4,9 +4,14 @@
void TestCommand::execute(GameServer *server)
{
// ... process test message ...
if (m_clientIndex == -1)
{
std::cout << "Test message received from server cmd :" << m_clientIndex << " with data: " << m_data << std::endl;
}
else
{
entityx::Entity entity = server->serverToEntityX.at(m_clientIndex);
entityx::ComponentHandle<NetworkPlayerProperties> playerproperties = entity.component<NetworkPlayerProperties>();
std::cout << "Test message received from client " << playerproperties->name << ":" << m_clientIndex << " with data: " << m_data << std::endl;
}
}

View File

@@ -1,8 +0,0 @@
#include "Command.h"
#include <iostream>
void TestCommandInternal::execute(GameServer *server)
{
std::cout << "Internal testcommand launched!" << std::endl;
}