#include "Command.h" #include "../core/Components.h" void SetNameCommand::execute(GameServer *server) { entityx::Entity entity = server->serverToEntityX.at(m_clientIndex); entityx::ComponentHandle playerproperties = entity.component(); if (playerproperties) { playerproperties->name = m_name; } std::cout << "Entity name changed to " << playerproperties->name << " Buffer content: " << m_name << std::endl; }