// #pragma once // #include // #include "Constants.h" // class Server { // public: // Server(int port); // ~Server(); // int FindFreeClientIndex() const; // int FindExistingClientIndex( const IPaddress &ip ) const; // bool IsClientConnected( int clientIndex ) const; // const IPaddress & GetClientAddress( int clientIndex ) const; // void update(unsigned int delta); // void gameTick(); // private: // UDPsocket udpSocket; // UDPpacket *connectionDenied; // UDPpacket *connectionAccepted; // UDPpacket *receivedPacket; // int m_maxClients; // int m_numConnectedClients; // bool m_clientConnected[constants::MAX_CLIENTS]; // IPaddress m_clients[constants::MAX_CLIENTS]; // bool sendPacket(UDPpacket &packet); // bool sendConnectionDenied(IPaddress dest); // bool sendConnectionAccepted(IPaddress dest, int index); // };