#include "Command.h" #include "../core/Components.h" void TestCommand::execute(GameServer *server) { // ... process test message ... entityx::Entity entity = server->serverToEntityX.at(m_clientIndex); entityx::ComponentHandle playerproperties = entity.component(); std::cout << "Test message received from client " << playerproperties->name << ":" << m_clientIndex << " with data: " << m_message->m_data << std::endl; }