diff --git a/index.html b/index.html
index 7a9cd2d..f3cd4c8 100644
--- a/index.html
+++ b/index.html
@@ -150,11 +150,10 @@
vec3 sssSun = vec3(0.,-5.,-7.0);
vec3 tosssSunVec = normalize(sssSun - v_fragPos);
vec3 tosssSun = normalize(vec3(0.0,-100.,1.));
- float ssDistortion = 1.;
- float sssIntensity = .2;
+ float ssDistortion = 0.1;
+ float sssIntensity = 1.;
vec3 halfWay = normalize(tosssSun+norm*ssDistortion);
float ssScateringCoef = pow(clamp(dot(toCameraVector,-halfWay),0.0,1.0),5.) * sssIntensity;
-
//Sun glittering
float glitterFactor = max(0.0,dot(tosssSunVec,reflect(-toCameraVector,norm)));
if(!(glitterFactor > 0.98)) {