waving grid by perlin noise
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@@ -104,9 +104,12 @@
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uniform mat4 MVP;
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uniform float uTime;
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uniform sampler2D displace_map;
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void main(void) {
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gl_Position = MVP * vec4(positionAttr.x,positionAttr.y,positionAttr.z + cos(positionAttr.x*8. + uTime * 0.001), 1.0);
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vec4 displace = texture2D(displace_map, vec2(positionAttr.x,positionAttr.y));
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gl_Position = MVP * vec4(positionAttr.x,positionAttr.y,positionAttr.z + displace.x, 1.0);
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gl_PointSize = 10.;
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}
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</script>
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</header>
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