feat: Implement WebGPU context manager and shaders for ocean rendering

- Added WebGPUContext class to manage WebGPU initialization and resource creation.
- Created main_webgl.ts for WebGL rendering setup and scene management.
- Introduced WGSL shaders for Perlin noise generation and ocean rendering.
- Implemented vertex and fragment shaders for ocean surface displacement and lighting effects.
- Enhanced camera controls and rendering logic for improved user experience.
This commit is contained in:
2026-02-06 21:12:49 +01:00
parent bfc3778977
commit 260c6e7bc0
12 changed files with 1951 additions and 584 deletions

8
package-lock.json generated
View File

@@ -12,6 +12,7 @@
"gl-matrix": "^3.4.4"
},
"devDependencies": {
"@webgpu/types": "^0.1.69",
"typescript": "^5.9.3",
"vite": "^6.0.7"
}
@@ -815,6 +816,13 @@
"dev": true,
"license": "MIT"
},
"node_modules/@webgpu/types": {
"version": "0.1.69",
"resolved": "https://registry.npmjs.org/@webgpu/types/-/types-0.1.69.tgz",
"integrity": "sha512-RPmm6kgRbI8e98zSD3RVACvnuktIja5+yLgDAkTmxLr90BEwdTXRQWNLF3ETTTyH/8mKhznZuN5AveXYFEsMGQ==",
"dev": true,
"license": "BSD-3-Clause"
},
"node_modules/esbuild": {
"version": "0.25.12",
"resolved": "https://registry.npmjs.org/esbuild/-/esbuild-0.25.12.tgz",