feat: Implement WebGPU context manager and shaders for ocean rendering
- Added WebGPUContext class to manage WebGPU initialization and resource creation. - Created main_webgl.ts for WebGL rendering setup and scene management. - Introduced WGSL shaders for Perlin noise generation and ocean rendering. - Implemented vertex and fragment shaders for ocean surface displacement and lighting effects. - Enhanced camera controls and rendering logic for improved user experience.
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package-lock.json
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@@ -12,6 +12,7 @@
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"gl-matrix": "^3.4.4"
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},
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"devDependencies": {
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"@webgpu/types": "^0.1.69",
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"typescript": "^5.9.3",
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"vite": "^6.0.7"
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}
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@@ -815,6 +816,13 @@
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"dev": true,
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"license": "MIT"
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},
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"node_modules/@webgpu/types": {
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"version": "0.1.69",
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"resolved": "https://registry.npmjs.org/@webgpu/types/-/types-0.1.69.tgz",
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"integrity": "sha512-RPmm6kgRbI8e98zSD3RVACvnuktIja5+yLgDAkTmxLr90BEwdTXRQWNLF3ETTTyH/8mKhznZuN5AveXYFEsMGQ==",
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"dev": true,
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"license": "BSD-3-Clause"
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},
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"node_modules/esbuild": {
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"version": "0.25.12",
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"resolved": "https://registry.npmjs.org/esbuild/-/esbuild-0.25.12.tgz",
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