diff --git a/index.html b/index.html index 8f14549..cceec20 100644 --- a/index.html +++ b/index.html @@ -78,7 +78,7 @@ } void main(void) { - float n = octavedPerlinNoise(vec3(gl_FragCoord.x*0.001,gl_FragCoord.y*0.007+uTime*0.1,uTime*0.05),8,2.0); //Should be scaled along arbitary axis + float n = octavedPerlinNoise(vec3(gl_FragCoord.x*0.001,gl_FragCoord.y*0.007+uTime*0.0001,uTime*0.00005),8,2.0); //Should be scaled along arbitary axis //float n = noise(vec3(gl_FragCoord.xy*0.01,uTime)); //vec3 cloudEffect = clouds(gl_FragCoord.x*0.005, gl_FragCoord.y*0.005); vec3 color = n + (vec3(1., 1., 1.)/2.); diff --git a/src/main.ts b/src/main.ts index c7e8271..edb8c49 100644 --- a/src/main.ts +++ b/src/main.ts @@ -138,10 +138,10 @@ var lastTime = new Date().getTime(); var counter = 0.0; var fps = 0; function drawScene(buffer: WebGLBuffer, program: WebGLProgram) { - timeSpent += 1.0 / 60.0; fps++; let now = new Date(); let delta = now.getTime() - lastTime; + timeSpent += delta; if ((counter += delta) >= 1000.) { counter = 0; console.log("FPS: " + fps);