remove perlin noise. animation loop now with request.

This commit is contained in:
Julian
2020-01-24 12:53:09 +01:00
parent 49b4563fd8
commit 54ecea00e2
2 changed files with 93 additions and 54 deletions

View File

@@ -2,7 +2,7 @@
<html>
<header>
<title>Web Ocean</title>
<script id="shader-fs" type="x-shader/x-fragment">
<script id="noise-fs" type="x-shader/x-fragment">
precision mediump float;
uniform float uTime;
@@ -85,12 +85,26 @@
gl_FragColor = vec4(color,1.0);
}
</script>
<script id="default-fs" type="x-shader/x-fragment">
precision mediump float;
<script id="shader-vs" type="x-shader/x-vertex">
varying vec2 v_uv;
uniform sampler2D u_texture;
void main(void) {
//gl_FragColor = texture2D(u_texture, v_uv);
gl_FragColor = vec4(0.0,0.0,1.0,1.0);
}
</script>
<script id="ndc-vs" type="x-shader/x-vertex">
attribute vec3 positionAttr;
attribute vec2 uv;
varying vec2 v_uv;
void main(void) {
gl_Position = vec4(positionAttr, 1.0);
v_uv = uv;
}
</script>
</header>