remove perlin noise. animation loop now with request.
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18
index.html
18
index.html
@@ -2,7 +2,7 @@
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<html>
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<header>
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<title>Web Ocean</title>
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<script id="shader-fs" type="x-shader/x-fragment">
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<script id="noise-fs" type="x-shader/x-fragment">
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precision mediump float;
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uniform float uTime;
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@@ -85,12 +85,26 @@
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gl_FragColor = vec4(color,1.0);
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}
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</script>
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<script id="default-fs" type="x-shader/x-fragment">
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precision mediump float;
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<script id="shader-vs" type="x-shader/x-vertex">
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varying vec2 v_uv;
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uniform sampler2D u_texture;
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void main(void) {
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//gl_FragColor = texture2D(u_texture, v_uv);
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gl_FragColor = vec4(0.0,0.0,1.0,1.0);
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}
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</script>
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<script id="ndc-vs" type="x-shader/x-vertex">
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attribute vec3 positionAttr;
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attribute vec2 uv;
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varying vec2 v_uv;
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void main(void) {
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gl_Position = vec4(positionAttr, 1.0);
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v_uv = uv;
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}
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</script>
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</header>
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