diff --git a/index.html b/index.html
index a1ff7fc..9d1025f 100644
--- a/index.html
+++ b/index.html
@@ -50,9 +50,9 @@
float octavedPerlinNoise(vec3 P,int octaves,float persistence) {
float total = 0.0;
float frequency = 128.0;
- float amplitude = 4.0;
+ float amplitude = 1.0;
float maxValue = 0.0;
- for(int i = 0; i < 8; i++) {
+ for(int i = 0; i < 6; i++) {
total += noise((P*frequency)) * amplitude;
maxValue += amplitude;
@@ -78,10 +78,10 @@
}
void main(void) {
- float n = octavedPerlinNoise(vec3(gl_FragCoord.x*0.001,gl_FragCoord.y*0.007+uTime*0.00005,uTime*0.00005),8,2.0); //Should be scaled along arbitary axis
+ float n = octavedPerlinNoise(vec3(gl_FragCoord.x*0.001,gl_FragCoord.y*0.003+uTime*0.00005,uTime*0.00005),8,2.6); //Should be scaled along arbitary axis
//float n = noise(vec3(gl_FragCoord.xy*0.01,uTime));
//vec3 cloudEffect = clouds(gl_FragCoord.x*0.005, gl_FragCoord.y*0.005);
- vec3 color = n + (vec3(1., 1., 1.)/2.); //Scales the height off the waves (/8.0)
+ vec3 color = vec3(n) + (vec3(1., 1., 1.)/2.); //Scales the height off the waves (/8.0)
gl_FragColor = vec4(color,1.0);
}
@@ -95,23 +95,57 @@