Better init rotation
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@@ -316,7 +316,7 @@ var mouseXVel = 0;
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var mouseYVel = 0;
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/** Objects and states*/
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var camera: Camera;
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var curRotX = 0;
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var curRotX = 1.1;
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var curRotY = 0;
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function drawScene() {
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fps++;
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@@ -438,7 +438,6 @@ function main() {
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mouseXVel = 0.0;
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mouseYVel = 0.0;
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drag = false;
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console.log(curRotX + " " + curRotY);
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}
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canvas.addEventListener('mouseup', deactivateMouseMovement, false);
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canvas.addEventListener('mouseleave', deactivateMouseMovement, false);
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