Better init rotation
This commit is contained in:
@@ -316,7 +316,7 @@ var mouseXVel = 0;
|
|||||||
var mouseYVel = 0;
|
var mouseYVel = 0;
|
||||||
/** Objects and states*/
|
/** Objects and states*/
|
||||||
var camera: Camera;
|
var camera: Camera;
|
||||||
var curRotX = 0;
|
var curRotX = 1.1;
|
||||||
var curRotY = 0;
|
var curRotY = 0;
|
||||||
function drawScene() {
|
function drawScene() {
|
||||||
fps++;
|
fps++;
|
||||||
@@ -438,7 +438,6 @@ function main() {
|
|||||||
mouseXVel = 0.0;
|
mouseXVel = 0.0;
|
||||||
mouseYVel = 0.0;
|
mouseYVel = 0.0;
|
||||||
drag = false;
|
drag = false;
|
||||||
console.log(curRotX + " " + curRotY);
|
|
||||||
}
|
}
|
||||||
canvas.addEventListener('mouseup', deactivateMouseMovement, false);
|
canvas.addEventListener('mouseup', deactivateMouseMovement, false);
|
||||||
canvas.addEventListener('mouseleave', deactivateMouseMovement, false);
|
canvas.addEventListener('mouseleave', deactivateMouseMovement, false);
|
||||||
|
|||||||
Reference in New Issue
Block a user