Better init rotation

This commit is contained in:
Julian
2020-01-28 20:23:30 +01:00
parent 34d6863a4b
commit 6e9f932df8

View File

@@ -316,7 +316,7 @@ var mouseXVel = 0;
var mouseYVel = 0; var mouseYVel = 0;
/** Objects and states*/ /** Objects and states*/
var camera: Camera; var camera: Camera;
var curRotX = 0; var curRotX = 1.1;
var curRotY = 0; var curRotY = 0;
function drawScene() { function drawScene() {
fps++; fps++;
@@ -438,7 +438,6 @@ function main() {
mouseXVel = 0.0; mouseXVel = 0.0;
mouseYVel = 0.0; mouseYVel = 0.0;
drag = false; drag = false;
console.log(curRotX + " " + curRotY);
} }
canvas.addEventListener('mouseup', deactivateMouseMovement, false); canvas.addEventListener('mouseup', deactivateMouseMovement, false);
canvas.addEventListener('mouseleave', deactivateMouseMovement, false); canvas.addEventListener('mouseleave', deactivateMouseMovement, false);