add release build. Use FPS Camera and better input.

This commit is contained in:
Julian
2020-02-18 18:02:37 +01:00
parent 0fa7230d07
commit 7231fd7964
4 changed files with 53 additions and 16 deletions

View File

@@ -84,7 +84,7 @@
vec3 color = vec3(n) * 0.3;
gl_FragColor = vec4(color,1.0);
}
</script>
</script>
<script id="ndc-vs" type="x-shader/x-vertex">
attribute vec3 positionAttr;
@@ -188,33 +188,35 @@
v_uv = positionAttr.xy;
}
</script>
<script id="texture-fs" type="x-shader/x-fragment">
<script id="sky-fs" type="x-shader/x-fragment">
precision mediump float;
uniform sampler2D u_texture;
varying vec2 v_uv;
varying vec3 fragPos;
void main(void) {
gl_FragColor = texture2D(u_texture, v_uv);
gl_FragColor = vec4(fragPos,1.0);
}
</script>
<script id="texture-vs" type="x-shader/x-vertex">
<script id="sky-vs" type="x-shader/x-vertex">
attribute vec3 positionAttr;
attribute vec2 a_uv;
varying vec2 v_uv;
uniform mat4 u_mvp;
uniform mat4 projection;
uniform mat4 view;
uniform mat4 testModel;
varying vec3 fragPos;
void main(void) {
gl_Position = u_mvp * vec4(positionAttr, 1.0);
v_uv = a_uv;
gl_PointSize = 10.;
gl_Position = projection * mat4(mat3(view)) * vec4(positionAttr, 1.0);
fragPos = (view * vec4(positionAttr,1.0)).xyz; //This is wrong probably
}
</script>
</header>
<body>
<canvas id="window" width="800" height="600"
style="margin:0 auto; border: solid #000000 1px; display:block;"></canvas>
style="margin:0 auto; border: solid #000000 1px; display:block; cursor:move;"></canvas>
<script src="build/app.js"></script>
</body>