Scale Surface from NC (Normalized Coordinates) to strechted x.y.Plane * 10.

This commit is contained in:
Julian
2020-01-27 16:53:49 +01:00
parent 4d3065acff
commit 8a82c553fe
2 changed files with 17 additions and 10 deletions

View File

@@ -109,7 +109,7 @@
void main(void) {
vec4 displace = texture2D(displace_map, v_uv);
//calculate normal
float gridPointDelta = 1. / 256.;
float gridPointDelta = (1. / 256.);
vec3 currPoint = vec3(0.0,0.0,displace.x);
vec3 right = vec3(gridPointDelta,0.0,texture2D(displace_map,vec2(v_uv.x + gridPointDelta,v_uv.y)).x);
vec3 left = vec3(-gridPointDelta,0.0,texture2D(displace_map,vec2(v_uv.x - gridPointDelta,v_uv.y)).x);