Hello World rotating grid
This commit is contained in:
12
index.html
12
index.html
@@ -88,23 +88,17 @@
|
||||
<script id="default-fs" type="x-shader/x-fragment">
|
||||
precision mediump float;
|
||||
|
||||
varying vec2 v_uv;
|
||||
uniform sampler2D u_texture;
|
||||
|
||||
void main(void) {
|
||||
gl_FragColor = texture2D(u_texture, v_uv);
|
||||
//gl_FragColor = vec4(0.0,0.0,1.0,1.0);
|
||||
gl_FragColor = vec4(0.0,0.0,1.0,1.0);
|
||||
}
|
||||
</script>
|
||||
<script id="ndc-vs" type="x-shader/x-vertex">
|
||||
attribute vec3 positionAttr;
|
||||
attribute vec2 uv;
|
||||
|
||||
varying vec2 v_uv;
|
||||
uniform mat4 MVP;
|
||||
|
||||
void main(void) {
|
||||
gl_Position = vec4(positionAttr, 1.0);
|
||||
v_uv = uv;
|
||||
gl_Position = MVP * vec4(positionAttr, 1.0);
|
||||
}
|
||||
</script>
|
||||
</header>
|
||||
|
||||
Reference in New Issue
Block a user