adjustments

This commit is contained in:
2026-01-31 21:25:25 +01:00
parent 0a7dc2f25f
commit dedcec547d
13 changed files with 1660 additions and 2533 deletions

65
src/Shader.ts Normal file
View File

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/** Get shader source by HTML-Element<id> */
export function getShader(gl: WebGL2RenderingContext, id: string): WebGLShader | null {
const script: any = document.getElementById(id);
if (!script) {
console.error(`Couldn't get shader source from HTML for id: ${id}`);
return null;
}
let shader: WebGLShader | null;
if (script.type == "x-shader/x-fragment") {
shader = gl.createShader(gl.FRAGMENT_SHADER);
} else if (script.type == "x-shader/x-vertex") {
shader = gl.createShader(gl.VERTEX_SHADER);
} else {
console.error(`Script type is wrong for id: ${id}`);
return null;
}
if (shader == null) {
console.error("Cannot create Shaders!");
return null;
}
gl.shaderSource(shader, script.text);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
console.error(`Shader compilation failed for ${id}:`, gl.getShaderInfoLog(shader));
return null;
}
return shader;
}
export function createProgram(
gl: WebGL2RenderingContext,
vertexShaderId: string,
fragmentShaderId: string,
programName: string
): WebGLProgram | null {
const vertexShader = getShader(gl, vertexShaderId);
const fragmentShader = getShader(gl, fragmentShaderId);
if (vertexShader == null || fragmentShader == null) {
console.error(`Didn't find ${programName} shader sources!`);
return null;
}
const program = gl.createProgram();
if (program == null) {
console.error(`${programName} program not created!`);
return null;
}
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
console.error(`Could not initialize ${programName} shaders:`, gl.getProgramInfoLog(program));
return null;
}
return program;
}