Files
WebOcean/tsconfig.json
Gulum 260c6e7bc0 feat: Implement WebGPU context manager and shaders for ocean rendering
- Added WebGPUContext class to manage WebGPU initialization and resource creation.
- Created main_webgl.ts for WebGL rendering setup and scene management.
- Introduced WGSL shaders for Perlin noise generation and ocean rendering.
- Implemented vertex and fragment shaders for ocean surface displacement and lighting effects.
- Enhanced camera controls and rendering logic for improved user experience.
2026-02-06 21:12:49 +01:00

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{
"compilerOptions": {
"target": "ES2020",
"module": "ESNext",
"lib": ["ES2020", "DOM", "DOM.Iterable"],
"types": ["@webgpu/types"],
"sourceMap": true,
"outDir": "./build/",
"strict": true,
"moduleResolution": "bundler",
"resolveJsonModule": true,
"esModuleInterop": true,
"allowSyntheticDefaultImports": true,
"forceConsistentCasingInFileNames": true,
"skipLibCheck": true
},
"include": ["src/**/*"],
"exclude": ["node_modules", "dist", "build", "src/main_webgl.ts"]
}