Turned mesh

This commit is contained in:
Julian Nießner
2018-05-06 17:56:53 +02:00
parent 4075328a5d
commit 1039a0fdb6

View File

@@ -18,12 +18,14 @@ void DarkRP2D::create () {
assets->loadShader("bitmapvert.shader","bitmapfrag.shader",nullptr,"bitmapShader");
std::vector<Vertex2D> vertices({
Vertex2D{glm::vec2(-0.5f,-0.5f), glm::vec2(0.0f,0.0f)},
Vertex2D{glm::vec2(0.5f,-0.5f), glm::vec2(1.0f,0.0f)},
Vertex2D{glm::vec2(0.0f,0.5f), glm::vec2(0.5f,1.0f)}
Vertex2D{glm::vec2(-0.5f,-0.5f), glm::vec2(0.0f,1.0f)},
Vertex2D{glm::vec2(0.5f,-0.5f), glm::vec2(1.0f,1.0f)},
Vertex2D{glm::vec2(0.5f,0.5f), glm::vec2(1.0f,0.0f)},
Vertex2D{glm::vec2(-0.5f,0.5f), glm::vec2(0.0f,0.0f)}
});
std::vector<unsigned int> indices({
0,1,2,0
0,1,3,
1,2,3
});
obj = new Mesh(vertices,indices,assets->getTexture("police_officer"));