Entityx usage and fixed release types
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@@ -8,6 +8,8 @@
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#include "../Camera.h"
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#include "../input/InputHandler.h"
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#include <entityx/entityx.h>
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class GameScreen : public Screen
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{
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public:
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@@ -16,8 +18,8 @@ class GameScreen : public Screen
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virtual void hide() override;
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virtual void pause() override;
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virtual void render() override;
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virtual void update() override;
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virtual void render(unsigned int delta) override;
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virtual void update(unsigned int delta) override;
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virtual void resize() override;
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virtual void resume() override;
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virtual void show() override;
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@@ -31,6 +33,9 @@ class GameScreen : public Screen
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InputHandler *inputHandler;
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OrtographicCamera *camera;
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Mesh *obj;
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//Part of the class
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entityx::EntityX ex;
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};
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#endif
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