Files
DarkRP2D/src/screens/GameScreen.h
2018-05-28 20:20:29 +02:00

41 lines
879 B
C++

#ifndef GAMESCREEN_H
#define GAMESCREEN_H
#include "Screen.h"
#include "../Renderer.h"
#include "../Assets.h"
#include "../Mesh.h"
#include "../Camera.h"
#include "../input/InputHandler.h"
#include <entityx/entityx.h>
class GameScreen : public Screen
{
public:
GameScreen(Renderer *renderer, Assets *assets);
~GameScreen();
virtual void hide() override;
virtual void pause() override;
virtual void render(unsigned int delta) override;
virtual void update(unsigned int delta) override;
virtual void resize() override;
virtual void resume() override;
virtual void show() override;
private:
//foreign managed lifetime
Renderer *renderer;
Assets *assets;
//Lifetime managed by class
InputHandler *inputHandler;
OrtographicCamera *camera;
Mesh *obj;
//Part of the class
entityx::EntityX ex;
};
#endif