Restructered project and better building

This commit is contained in:
Julian Nießner
2019-01-13 13:01:22 +01:00
parent e0b8242dcc
commit 3de9a77a3e
52 changed files with 573 additions and 13 deletions

View File

@@ -26,13 +26,13 @@ void DarkRP2D::create()
{
std::cout << "Game got created!" << std::endl;
assets = new Assets();
assets->loadTexture("police_officer.png", true, "police_officer");
assets->loadShader("vert.shader", "frag.shader", nullptr, "defaultShader");
assets->loadShader("bitmapvert.shader", "bitmapfrag.shader", nullptr, "bitmapShader");
assets->loadTexture("assets/police_officer.png", true, "police_officer");
assets->loadShader("shaders/vert.shader", "shaders/frag.shader", nullptr, "defaultShader");
assets->loadShader("shaders/bitmapvert.shader", "shaders/bitmapfrag.shader", nullptr, "bitmapShader");
renderer = new Renderer();
font = new BitmapFont("arial.ttf");
font = new BitmapFont("fonts/arial.ttf");
gameScreen = new GameScreen(renderer, assets);
gameScreen->show();