Restructered project and better building
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@@ -26,13 +26,13 @@ void DarkRP2D::create()
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{
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std::cout << "Game got created!" << std::endl;
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assets = new Assets();
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assets->loadTexture("police_officer.png", true, "police_officer");
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assets->loadShader("vert.shader", "frag.shader", nullptr, "defaultShader");
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assets->loadShader("bitmapvert.shader", "bitmapfrag.shader", nullptr, "bitmapShader");
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assets->loadTexture("assets/police_officer.png", true, "police_officer");
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assets->loadShader("shaders/vert.shader", "shaders/frag.shader", nullptr, "defaultShader");
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assets->loadShader("shaders/bitmapvert.shader", "shaders/bitmapfrag.shader", nullptr, "bitmapShader");
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renderer = new Renderer();
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font = new BitmapFont("arial.ttf");
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font = new BitmapFont("fonts/arial.ttf");
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gameScreen = new GameScreen(renderer, assets);
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gameScreen->show();
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