Restructered project and better building

This commit is contained in:
Julian Nießner
2019-01-13 13:01:22 +01:00
parent e0b8242dcc
commit 3de9a77a3e
52 changed files with 573 additions and 13 deletions

View File

@@ -55,7 +55,8 @@ MESSAGE( STATUS "Box2D lib: " ${BOX2D_LIBRARIES} )
file(GLOB_RECURSE DarkRP2D_SOURCE_FILES ${DarkRP2D_SOURCE_DIR}/src/*.cpp)
if (${CMAKE_BUILD_TYPE} MATCHES "DEBUG")
if (${CMAKE_BUILD_TYPE} MATCHES "DEBUG")
# Include imgui to build
file(GLOB IMGUI_SOURCE_FILES ${IMGUI_DIR}/*.cpp)
include_directories(${IMGUI_DIR}/include)
set(DarkRP2D_SOURCE_FILES ${DarkRP2D_SOURCE_FILES} ${IMGUI_SOURCE_FILES})
@@ -71,13 +72,22 @@ target_link_libraries(DarkRP2D ${SDL2_LIBRARIES}
${BOX2D_LIBRARIES}
${ENTITYX_LIBRARIES})
add_custom_target(CopyBinaries
COMMAND ${CMAKE_COMMAND} -E copy ${SDL2_DLL} ${CMAKE_BINARY_DIR}
COMMAND ${CMAKE_COMMAND} -E copy ${SDL2_IMAGE_DLL} ${CMAKE_BINARY_DIR}
COMMAND ${CMAKE_COMMAND} -E copy ${FREETYPE_DLL} ${CMAKE_BINARY_DIR}
COMMAND ${CMAKE_COMMAND} -E copy ${GLEW_DLL} ${CMAKE_BINARY_DIR}
COMMAND ${CMAKE_COMMAND} -E copy ${BOX2D_DLL} ${CMAKE_BINARY_DIR}
COMMAND ${CMAKE_COMMAND} -E copy ${ENTITYX_DLL} ${CMAKE_BINARY_DIR}
add_custom_command(
TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy ${SDL2_DLL} ${CMAKE_CURRENT_BINARY_DIR}
COMMAND ${CMAKE_COMMAND} -E copy ${FREETYPE_DLL} ${CMAKE_CURRENT_BINARY_DIR}
COMMAND ${CMAKE_COMMAND} -E copy ${GLEW_DLL} ${CMAKE_CURRENT_BINARY_DIR}
COMMAND ${CMAKE_COMMAND} -E copy ${BOX2D_DLL} ${CMAKE_CURRENT_BINARY_DIR}
COMMAND ${CMAKE_COMMAND} -E copy ${ENTITYX_DLL} ${CMAKE_CURRENT_BINARY_DIR}
COMMAND ${CMAKE_COMMAND} -E copy ${SDL2_IMAGE_DLL} ${CMAKE_CURRENT_BINARY_DIR}
COMMAND ${CMAKE_COMMAND} -E copy ${SDL2_PNG_DLL} ${CMAKE_CURRENT_BINARY_DIR}
COMMAND ${CMAKE_COMMAND} -E copy ${SDL2_ZLIB_DLL} ${CMAKE_CURRENT_BINARY_DIR}
COMMENT "copys binaries from to ${CMAKE_CURRENT_BINARY_DIR}"
)
add_dependencies(DarkRP2D CopyBinaries)
set (RESOURCE_DIR "${DarkRP2D_SOURCE_DIR}/resources")
add_custom_command(
TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory ${RESOURCE_DIR} ${CMAKE_CURRENT_BINARY_DIR}
COMMENT "copys resources from ${RESOURCE_DIR} => ${CMAKE_CURRENT_BINARY_DIR}"
)

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@@ -0,0 +1,9 @@
#pragma once
namespace constants {
const int CLIENT_PORT = 9999;
const int MAX_CLIENTS = 128;
}

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@@ -0,0 +1,22 @@
#pragma once
#define CONNECTION_REQUEST 0x01
#define CONNECTION_ACCEPTED 0x02
#define CONNECTION_DENIED 0x03
struct ConnectionRequest {
ConnectionRequest() : type(CONNECTION_REQUEST) {}
char type = CONNECTION_REQUEST;
};
struct ConnectionAccepted {
ConnectionAccepted() : type(CONNECTION_ACCEPTED) {}
char type;
int index;
};
struct ConnectionDenied {
ConnectionDenied() : type(CONNECTION_DENIED) {}
char type;
};

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@@ -0,0 +1,164 @@
#include "Server.h"
#include "Protocoll.h"
#include <string>
#include <iostream>
#include <thread>
Server::Server(int port) : m_maxClients(constants::MAX_CLIENTS), m_clientConnected{0}
{
udpSocket = SDLNet_UDP_Open(port);
if (udpSocket == nullptr)
{
std::cout << "\tSDLNet_UDP_Open failed : " << SDLNet_GetError() << std::endl;
}
std::cout << "Server was started and is listening on port: " << port << std::endl;
//Creating ConnectionAccepted packet!
// Allocate udp packet with 512 byte size
connectionAccepted = SDLNet_AllocPacket(512);
if (connectionAccepted == nullptr)
{
std::cout << "\tSDLNet_AllocPacket failed : " << SDLNet_GetError() << std::endl;
}
ConnectionAccepted conAcc = ConnectionAccepted();
memcpy(connectionAccepted->data, &conAcc, sizeof(ConnectionAccepted));
connectionAccepted->len = sizeof(ConnectionAccepted);
connectionDenied = SDLNet_AllocPacket(512);
if (connectionDenied == nullptr)
{
std::cout << "\tSDLNet_AllocPacket failed : " << SDLNet_GetError() << std::endl;
}
ConnectionDenied conDen = ConnectionDenied();
memcpy(connectionDenied->data, &conDen, sizeof(ConnectionDenied));
connectionDenied->len = sizeof(ConnectionDenied);
//Creating receiver packet!
receivedPacket = SDLNet_AllocPacket(512);
if (receivedPacket == nullptr)
{
std::cout << "\tSDLNet_AllocPacket failed : " << SDLNet_GetError() << std::endl;
}
}
int Server::FindFreeClientIndex() const
{
for (int i = 0; i < m_maxClients; ++i)
{
if (!m_clientConnected[i])
return i;
}
return -1;
}
int Server::FindExistingClientIndex(const IPaddress &ip) const
{
for (int i = 0; i < m_maxClients; ++i)
{
if (m_clientConnected[i] && m_clients[i].host == ip.host && m_clients[i].port == ip.port)
return i;
}
return -1;
}
bool Server::IsClientConnected(int clientIndex) const
{
return m_clientConnected[clientIndex];
}
const IPaddress &Server::GetClientAddress(int clientIndex) const
{
return m_clients[clientIndex];
}
void Server::update(unsigned int delta)
{
//Receive packages
if (SDLNet_UDP_Recv(udpSocket, receivedPacket))
{
switch (*(receivedPacket->data))
{
case CONNECTION_REQUEST:
std::cout << "Connection request package received\n";
int freeIndex;
if ((freeIndex = this->FindFreeClientIndex()) == -1)
{
std::cout << "Connection denied because server full" << std::endl;
//Send Connection denied
this->sendConnectionDenied(receivedPacket->address);
break;
}
std::cout << "Free index found: " << freeIndex << std::endl;
int indexOfExistingClient;
if ((indexOfExistingClient = FindExistingClientIndex(receivedPacket->address)) == -1)
{
std::cout << "Client doesent exist create new" << std::endl;
m_clients[freeIndex] = receivedPacket->address;
m_clientConnected[freeIndex] = true;
//Send connection accepted with index
this->sendConnectionAccepted(receivedPacket->address, freeIndex);
m_numConnectedClients++;
break;
}
else
{
std::cout << "Client exist sending accepted" << std::endl;
//Send connection accepted with index
this->sendConnectionAccepted(receivedPacket->address, indexOfExistingClient);
}
break;
default:
break;
}
}
//Wait 10 sec
using namespace std::chrono_literals;
std::this_thread::sleep_for(1s);
//Send data
/*for(auto &value: clients) {
value.send(this->udpSocket,*helloWorldPacket);
}
std::cout << "Data was send!!" << std::endl;*/
}
bool Server::sendPacket(UDPpacket &packet)
{
// Send
// SDLNet_UDP_Send returns number of packets sent. 0 means error
if (SDLNet_UDP_Send(this->udpSocket, -1, &packet) == 0)
{
std::cout << "\tSDLNet_UDP_Send failed : " << SDLNet_GetError() << "\n"
<< "==========================================================================================================\n";
return false;
}
return true;
}
bool Server::sendConnectionDenied(IPaddress dest)
{
this->connectionDenied->address.host = dest.host;
this->connectionDenied->address.port = dest.port;
return this->sendPacket(*connectionDenied);
}
bool Server::sendConnectionAccepted(IPaddress dest, int index)
{
this->connectionAccepted->address.host = dest.host;
this->connectionAccepted->address.port = dest.port;
((ConnectionAccepted *) connectionAccepted->data)->index = index;
return this->sendPacket(*connectionAccepted);
}
Server::~Server()
{
SDLNet_FreePacket(receivedPacket);
SDLNet_FreePacket(connectionAccepted);
SDLNet_UDP_Close(udpSocket);
}

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@@ -0,0 +1,36 @@
#pragma once
#include <SDL_net.h>
#include "Constants.h"
class Server {
public:
Server(int port);
~Server();
int FindFreeClientIndex() const;
int FindExistingClientIndex( const IPaddress &ip ) const;
bool IsClientConnected( int clientIndex ) const;
const IPaddress & GetClientAddress( int clientIndex ) const;
void update(unsigned int delta);
void gameTick();
private:
UDPsocket udpSocket;
UDPpacket *connectionDenied;
UDPpacket *connectionAccepted;
UDPpacket *receivedPacket;
int m_maxClients;
int m_numConnectedClients;
bool m_clientConnected[constants::MAX_CLIENTS];
IPaddress m_clients[constants::MAX_CLIENTS];
bool sendPacket(UDPpacket &packet);
bool sendConnectionDenied(IPaddress dest);
bool sendConnectionAccepted(IPaddress dest, int index);
};

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@@ -4,9 +4,13 @@ set(SDL2_IMAGE_INCLUDE_DIRS "${CMAKE_CURRENT_LIST_DIR}/include")
if (${CMAKE_SIZEOF_VOID_P} MATCHES 8)
set(SDL2_IMAGE_LIBRARIES "${CMAKE_CURRENT_LIST_DIR}/lib/x64/SDL2_image.lib")
set(SDL2_IMAGE_DLL "${CMAKE_CURRENT_LIST_DIR}/lib/x64/SDL2_image.dll")
set(SDL2_PNG_DLL "${CMAKE_CURRENT_LIST_DIR}/lib/x64/libpng16-16.dll")
set(SDL2_ZLIB_DLL "${CMAKE_CURRENT_LIST_DIR}/lib/x64/zlib1.dll")
else ()
set(SDL2_IMAGE_LIBRARIES "${CMAKE_CURRENT_LIST_DIR}/lib/x86/SDL2_image.lib")
set(SDL2_IMAGE_DLL "${CMAKE_CURRENT_LIST_DIR}/lib/x86/SDL2_image.dll")
set(SDL2_PNG_DLL "${CMAKE_CURRENT_LIST_DIR}/lib/x86/libpng16-16.dll")
set(SDL2_ZLIB_DLL "${CMAKE_CURRENT_LIST_DIR}/lib/x86/zlib1.dll")
endif ()
string(STRIP "${SDL2_IMAGE_LIBRARIES}" SDL2_IMAGE_LIBRARIES)

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@@ -26,13 +26,13 @@ void DarkRP2D::create()
{
std::cout << "Game got created!" << std::endl;
assets = new Assets();
assets->loadTexture("police_officer.png", true, "police_officer");
assets->loadShader("vert.shader", "frag.shader", nullptr, "defaultShader");
assets->loadShader("bitmapvert.shader", "bitmapfrag.shader", nullptr, "bitmapShader");
assets->loadTexture("assets/police_officer.png", true, "police_officer");
assets->loadShader("shaders/vert.shader", "shaders/frag.shader", nullptr, "defaultShader");
assets->loadShader("shaders/bitmapvert.shader", "shaders/bitmapfrag.shader", nullptr, "bitmapShader");
renderer = new Renderer();
font = new BitmapFont("arial.ttf");
font = new BitmapFont("fonts/arial.ttf");
gameScreen = new GameScreen(renderer, assets);
gameScreen->show();

41
testClient/CMakeLists.txt Normal file
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@@ -0,0 +1,41 @@
cmake_minimum_required(VERSION 3.0)
project(DarkRP2D_TEST_CLIENT)
set (CMAKE_CXX_STANDARD 11)
include(ExternalProject)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE RELEASE)
add_definitions(-DNDEBUG)
endif(NOT CMAKE_BUILD_TYPE)
MESSAGE( STATUS "PROJECT_SOURCE_DIR: " ${PROJECT_SOURCE_DIR} )
MESSAGE( STATUS "DarkRP2D_TEST_CLIENT_SOURCE_DIR: " ${DarkRP2D_TEST_CLIENT_SOURCE_DIR} )
set(DarkRP2D_EXTERNAL_DIR ${DarkRP2D_TEST_CLIENT_SOURCE_DIR}/../external)
set(SDL2_net_DIR ${DarkRP2D_EXTERNAL_DIR}/SDL2_net-2.0.1)
set(SDL2_DIR ${DarkRP2D_EXTERNAL_DIR}/SDL2-2.0.8)
#Libs
find_package(SDL2 REQUIRED CONFIG)
include_directories(${SDL2_INCLUDE_DIRS})
find_package(SDL2_net REQUIRED CONFIG)
include_directories(${SDL2_NET_INCLUDE_DIRS})
MESSAGE( STATUS "SDL2 Lib: " ${SDL2_LIBRARIES} )
MESSAGE( STATUS "SDL2_NET Lib: " ${SDL2_NET_LIBRARIES} )
file(GLOB_RECURSE DarkRP2D_TEST_CLIENT_SOURCE_FILES ${DarkRP2D_TEST_CLIENT_SOURCE_DIR}/src/*.cpp)
add_executable(DarkRP2DTestClient ${DarkRP2D_TEST_CLIENT_SOURCE_FILES})
target_link_libraries(DarkRP2DTestClient ${SDL2_LIBRARIES}
${SDL2_NET_LIBRARIES} )
add_custom_target(CopyBinaries
COMMAND ${CMAKE_COMMAND} -E copy ${SDL2_DLL} ${CMAKE_BINARY_DIR}
COMMAND ${CMAKE_COMMAND} -E copy ${SDL2_NET_DLL} ${CMAKE_BINARY_DIR}
)
add_dependencies(DarkRP2DTestClient CopyBinaries)

87
testClient/src/Client.cpp Normal file
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@@ -0,0 +1,87 @@
#include "Client.h"
#include "Constants.h"
#include "Protocoll.h"
#include <iostream>
#include <thread>
Client::Client(std::string _serverIP, int port) : connected(new Connected(this)),
connecting(new Connecting(this)),
disconnected(new Disconnected(this))
{
udpSocket = SDLNet_UDP_Open(constants::CLIENT_PORT);
if (udpSocket == nullptr)
{
std::cout << "\tSDLNet_UDP_Open failed : " << SDLNet_GetError() << std::endl;
}
// Set IP and port number with correct endianess
if (SDLNet_ResolveHost(&serverIP, _serverIP.c_str(), port) == -1)
{
std::cout << "\tSDLNet_ResolveHost failed : " << SDLNet_GetError() << std::endl;
}
connectionRequest = SDLNet_AllocPacket(512);
if (connectionRequest == nullptr)
{
std::cout << "\tSDLNet_AllocPacket failed : " << SDLNet_GetError() << std::endl;
}
ConnectionRequest conReq = ConnectionRequest();
memcpy(connectionRequest->data, &conReq, sizeof(ConnectionRequest));
connectionRequest->len = sizeof(ConnectionRequest);
receivedPacket = SDLNet_AllocPacket(512);
if (receivedPacket == nullptr)
{
std::cout << "\tSDLNet_AllocPacket failed : " << SDLNet_GetError() << std::endl;
}
this->setClientState(connecting);
}
void Client::setClientState(ClientState *state)
{
std::cout << "State changed!" << std::endl;
currentState = state;
}
void Client::update(unsigned int delta)
{
currentState->update(delta);
using namespace std::chrono_literals;
std::this_thread::sleep_for(2s);
}
bool Client::sendConnectionRequest(IPaddress dest)
{
connectionRequest->address.host = dest.host;
connectionRequest->address.port = dest.port;
return this->sendPacket(*connectionRequest);
}
bool Client::sendPacket(UDPpacket &packet)
{
// Send
// SDLNet_UDP_Send returns number of packets sent. 0 means error
if (SDLNet_UDP_Send(this->udpSocket, -1, &packet) == 0)
{
std::cout << "\tSDLNet_UDP_Send failed : " << SDLNet_GetError() << "\n"
<< "==========================================================================================================\n";
return false;
}
return true;
}
Client::~Client()
{
delete connected;
delete connecting;
delete disconnected;
SDLNet_FreePacket(connectionRequest);
SDLNet_FreePacket(receivedPacket);
SDLNet_UDP_Close(udpSocket);
}

37
testClient/src/Client.h Normal file
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@@ -0,0 +1,37 @@
#pragma once
#include <SDL_net.h>
#include <string>
class Client;
#include "ClientStates.h"
class Client {
public:
Client(std::string serverIP, int port);
~Client();
Client(const Client&) = delete;
void setClientState(ClientState *state);
void update(unsigned int delta);
bool sendConnectionRequest(IPaddress dest);
bool sendPacket(UDPpacket &packet);
UDPsocket udpSocket;
IPaddress serverIP;
UDPpacket *connectionRequest;
UDPpacket *receivedPacket;
ClientState *currentState;
Connected *connected;
Connecting *connecting;
Disconnected *disconnected;
};

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@@ -0,0 +1,40 @@
#include "ClientStates.h"
#include "Protocoll.h"
#include <iostream>
void Connecting::update(unsigned int delta)
{
std::cout << "Connecting.. (Sending Request)" << std::endl;
m_client->sendConnectionRequest(m_client->serverIP);
if (SDLNet_UDP_Recv(m_client->udpSocket, m_client->receivedPacket))
{
std::cout << "Something received.." << std::endl;
switch (*(m_client->receivedPacket->data))
{
case CONNECTION_ACCEPTED:
{
int index = ((ConnectionAccepted *)(m_client->receivedPacket->data))->index;
std::cout << "Server accepted Connection! My Index ist: " << index << std::endl;
m_client->setClientState(m_client->connected);
}
break;
case CONNECTION_DENIED:
std::cout << "Server denied Connection!" << std::endl;
m_client->setClientState(m_client->disconnected);
default:
break;
}
}
}
void Connected::update(unsigned int delta)
{
std::cout << "I AM IN CONNECTED STATE!" << std::endl;
}
void Disconnected::update(unsigned int delta)
{
std::cout << "I AM IN DISCONNECTED STATE!" << std::endl;
}

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@@ -0,0 +1,47 @@
#pragma once
class ClientState;
class Connecting;
class Connected;
class Disconnected;
#include "Client.h"
class ClientState
{
public:
virtual void update(unsigned int delta) = 0;
};
class Connecting : public ClientState {
public:
Connecting(Client *client) : m_client(client) {}
virtual void update(unsigned int delta) override;
private:
Client *m_client;
};
class Connected : public ClientState
{
public:
Connected(Client *client) : m_client(client) {}
virtual void update(unsigned int delta) override;
private:
Client *m_client;
};
class Disconnected : public ClientState
{
public:
Disconnected(Client *client) : m_client(client) {}
virtual void update(unsigned int delta) override;
private:
Client *m_client;
};

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@@ -0,0 +1,8 @@
#pragma once
namespace constants {
const int CLIENT_PORT = 9999;
}

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@@ -0,0 +1,22 @@
#pragma once
#define CONNECTION_REQUEST 0x01
#define CONNECTION_ACCEPTED 0x02
#define CONNECTION_DENIED 0x03
struct ConnectionRequest {
ConnectionRequest() : type(CONNECTION_REQUEST) {}
char type = CONNECTION_REQUEST;
};
struct ConnectionAccepted {
ConnectionAccepted() : type(CONNECTION_ACCEPTED) {}
char type;
int index;
};
struct ConnectionDenied {
ConnectionDenied() : type(CONNECTION_DENIED) {}
char type;
};

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@@ -0,0 +1,33 @@
#include <SDL_net.h>
#include <iostream>
#include "Client.h"
int main(int argc, char *argv[])
{
std::cout << "Starting DarkRP2D Client..." << std::endl;
if (SDLNet_Init() < 0)
{
fprintf(stderr, "SDLNet_Init: %s\n", SDLNet_GetError());
exit(EXIT_FAILURE);
}
bool clientQuit = false;
{
Client client("127.0.0.1",12000);
unsigned int lastTime = SDL_GetTicks(), currentTime, elapsedTime;
while (!clientQuit)
{
currentTime = SDL_GetTicks();
elapsedTime = currentTime - lastTime;
lastTime = currentTime;
client.update(elapsedTime);
}
}
SDLNet_Quit();
std::cout << "Client closed!" << std::endl;
return EXIT_SUCCESS;
}