Files
DarkRP2D/testClient/src/ClientStates.cpp
2019-01-13 13:01:22 +01:00

40 lines
1.2 KiB
C++

#include "ClientStates.h"
#include "Protocoll.h"
#include <iostream>
void Connecting::update(unsigned int delta)
{
std::cout << "Connecting.. (Sending Request)" << std::endl;
m_client->sendConnectionRequest(m_client->serverIP);
if (SDLNet_UDP_Recv(m_client->udpSocket, m_client->receivedPacket))
{
std::cout << "Something received.." << std::endl;
switch (*(m_client->receivedPacket->data))
{
case CONNECTION_ACCEPTED:
{
int index = ((ConnectionAccepted *)(m_client->receivedPacket->data))->index;
std::cout << "Server accepted Connection! My Index ist: " << index << std::endl;
m_client->setClientState(m_client->connected);
}
break;
case CONNECTION_DENIED:
std::cout << "Server denied Connection!" << std::endl;
m_client->setClientState(m_client->disconnected);
default:
break;
}
}
}
void Connected::update(unsigned int delta)
{
std::cout << "I AM IN CONNECTED STATE!" << std::endl;
}
void Disconnected::update(unsigned int delta)
{
std::cout << "I AM IN DISCONNECTED STATE!" << std::endl;
}