Commit Graph

18 Commits

Author SHA1 Message Date
Julian Nießner
9ffdf66bd0 Formatted classes 2018-05-26 11:14:12 +02:00
Julian Nießner
ae5fa3f2aa Some test inputs and commentarys 2018-05-25 12:13:06 +02:00
Julian Nießner
3169790299 OpenGL error output in debug window + highdpi mode test 2018-05-24 16:09:13 +02:00
Julian Nießner
d07c36a4f7 Added Screens 2018-05-11 10:48:06 +02:00
Julian Nießner
c7426bf24b Restructered Folders and Added Screens to the Game 2018-05-11 10:11:06 +02:00
Julian Nießner
50fe9dbe02 Added MipMap to Texture and proper opengl debug info 2018-05-10 23:16:23 +02:00
Julian Nießner
47a47a15a4 Added IMGUI for debugging 2018-05-08 19:33:11 +02:00
Julian Nießner
1a6966f03a Added Rendrerer class and camera optimization 2018-05-08 11:43:47 +02:00
Julian Nießner
51eff2d983 Added camera operations and better input handling 2018-05-07 16:58:15 +02:00
Julian Nießner
1039a0fdb6 Turned mesh 2018-05-06 17:56:53 +02:00
Julian Nießner
7d616b6ce0 Meshes can display textures 2018-05-06 17:35:07 +02:00
Julian Nießner
aa9b1a1949 Renamed GameObject to Mesh 2018-05-06 14:21:37 +02:00
Julian Nießner
b87943ca0d Renamed gamefiles 2018-05-06 12:51:31 +02:00
Julian Nießner
e0ce5983e8 cleanup 2018-05-01 15:19:29 +02:00
Gulum
6f68ac7db5 Added Entityx logic (Movement|Render|Destruct) 2017-11-01 13:30:08 +01:00
Gulum
70857cb258 Added inputSystem 2017-10-24 15:58:03 +02:00
Gulum
eb5c1e4ec3 First test rendering / skelton Game Loop / utility Textureloader 2017-10-24 09:26:44 +02:00
Gulum
9130a45795 Some c++ testing 2017-10-23 18:52:24 +02:00