Julian Nießner
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9ffdf66bd0
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Formatted classes
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2018-05-26 11:14:12 +02:00 |
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Julian Nießner
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ae5fa3f2aa
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Some test inputs and commentarys
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2018-05-25 12:13:06 +02:00 |
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Julian Nießner
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3169790299
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OpenGL error output in debug window + highdpi mode test
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2018-05-24 16:09:13 +02:00 |
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Julian Nießner
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50fe9dbe02
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Added MipMap to Texture and proper opengl debug info
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2018-05-10 23:16:23 +02:00 |
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Julian Nießner
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47a47a15a4
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Added IMGUI for debugging
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2018-05-08 19:33:11 +02:00 |
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Julian Nießner
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d9eb21a3e8
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Implemented Gamequit function
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2018-05-07 17:14:29 +02:00 |
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Julian Nießner
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20c180acd8
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Added Internal GameInformations
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2018-05-07 17:09:34 +02:00 |
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Julian Nießner
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51eff2d983
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Added camera operations and better input handling
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2018-05-07 16:58:15 +02:00 |
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Julian Nießner
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b87943ca0d
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Renamed gamefiles
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2018-05-06 12:51:31 +02:00 |
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Julian Nießner
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e0ce5983e8
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cleanup
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2018-05-01 15:19:29 +02:00 |
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Gulum
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6f68ac7db5
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Added Entityx logic (Movement|Render|Destruct)
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2017-11-01 13:30:08 +01:00 |
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Gulum
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70857cb258
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Added inputSystem
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2017-10-24 15:58:03 +02:00 |
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Gulum
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eb5c1e4ec3
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First test rendering / skelton Game Loop / utility Textureloader
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2017-10-24 09:26:44 +02:00 |
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Gulum
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9130a45795
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Some c++ testing
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2017-10-23 18:52:24 +02:00 |
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